Recent content by Mulligun

  1. M

    Problem with running SFall.

    Hello. I'd like to extend the SFall by adding some new features. I'd like to use the Qt graphic library for that. I've successfully installed & configured Qt on my MSVC 2019. Then added the Qt support for SFall project and finally successfully compiled it. Now when I use the newly created...
  2. M

    SFall memory access error.

    Spoko. Mnie również nie specjalnie pasjonuje jak to nazwałeś obrzucanie się błotem z tobą. Dzięki za info. Zakończmy te wątek przyjacielsko;-)
  3. M

    SFall memory access error.

    Zakłądam osobny wątek celowo, bo jakbym pisał w starym 35 czy coś post to nawet mysz kościelna by mi NIE odpisała, a nowy wątek przynajmniej ktoś zauważy. Chłodna kalkulacja, sorry. "Moje pojebane problemy" - rzecz w tym, że to NIE PO MOICH LEWYCH MODYFIKACJACH KODU coś się sypie - opisany błąd...
  4. M

    SFall memory access error.

    ehh.. You agin.. - tak to znowu ja a co? coś Ci to przeszkadza!? Sorry, ale to co napisałeś wydaje mi się że chyba nie do końca jest z Tobą ok... Przepraszam, ale co to mają być za wrzuty odnoście starego sprzętu!? Może Ty masz jakiś przedpotopowy kalkulator z HDD albo i na dyskietki 5.25'...
  5. M

    SFall memory access error.

    I've installed latest SFall (4.4.4). I've successfully compiled attached source code (as ReleaseXP) using the MS Visual C++ (2019). Now when I copy the newly created ddraw.dll to my F2 installation folder i get when starting a new game! PLEASE HELP! Thx in advance.
  6. M

    Building FreeFT on Windows.

    Hello:-) I'm a VERY serious fan of Fallout series. I'd like to build Your FreeFT on Windows 10. I've already installed MYSY2, cloned MXE and of course FreeFT but now I'm really don't know precisely what to do to build the project. Do i have go to the MXE dir and type make, and then cd to FreeFT...
  7. M

    Adding an animation using FT Improver.

    I'd like to add an DeathElectrify animation for a Mutant entity for a laser pistol in single shot mode using the FT Improver by jarekfall. I now that for do that I should add/modify an animation name in the AnimationNames.txt but i can't gewt it to work!. I've tried sth. like below...
  8. M

    FT Improver source code.

    Hello. Is there a source code for the FT Improver by jarekfall (on GitHub or sth?)?
  9. M

    Unsused animations on orginal FT game.

    Ok. Got it. Is there any mod that "repairs" that bad implementation or at least a way (using FTSE for e.g.) to bring those animations?
  10. M

    Unsused animations on orginal FT game.

    There is quite a number of an animations for a characters sprites (in the original core\spr-...) that i can't see in-game action. I'm talking for e.g. about the death animations. For e.g. for Mutant.spr there is DeathElectricity, DeathFire etc. animations that seems NOT to be used finally in...
  11. M

    FTSE and FT Improver.

    Is it possible to use BOTH the FTSE and FT Improver simultaneously? If yes how to that? Thx for help!
  12. M

    Fallout Tactics AP ammo patch.

    Is there an AP ammo patch for FT as it is for F2 because in my opinion the original AP ammo is STILL broken in FT? Does the FTSE or similar mod have an such a patch?
  13. M

    Errors compiling FTSE.

    Ok. Compilation problem solved BUT now when i try to debug using F5 key i get this error C:\dev\bos\common\language.cpp(120): **fatal error**: Failed to parse: gui/gui_text.txt in a popup wnd!?
  14. M

    Errors compiling FTSE.

    I'd like compile the in Debug configuration but gets tons of Cannot open include file: 'Logger.h' errors The Release config compiles just fine. I'm using MSVC 2019 on Win 10
  15. M

    How to modify Entity (mutants) Race Type stats?

    Thx for help. Do You maybe know which table (ACTOR_TABLE_PERM, ACTOR_TABLE_DERIVED, ACTOR_TABLE_TEMPORARY, or ACTOR_TABLE_CURRENT) i have to use as a second parameter for SetAttribute() to get the AC value?
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