That was intentional. I replaced "can see" condition in certain places of the game with something that's a little less cheezy.
Not sure about seeing through a wall though, might be sfall related, might be vanilla issue.
Thanks for the feedback. A few notes:
- I didn't involve very rare items in crafting as components, as this would otherwise necessitate making more of them and EcCo already adds a bit of a clutter to inventory and I want to be careful with it.
- 0.9.3 is the 2023 version and this year there was...
I'm sorry to say but this type of feedback will be ignored with 95% probability. If you want to help out, you can file every separate issue on official github with a little more detail. You don't have to be a "coder" to learn how to provide feedback better. Art or story-related issues will most...
I have found an issue that if you use wipe_inventory option in upu.h, you most likely will never see that unique .223 Pistol... I added a work around that will come in the next version. Also the pistol itself gets a slight buff and the return of original BLAM sound from FO1 (slightly...
You must confuse it with something else. I never wanted to replace .223 Pistol. I did make it "unique" in 0.9, as in you can only find it in one spot in the game. Maybe it needs to be in another place though.
Did you mean the other way around? More AP to reload than fire? Right now it already...
New version is up: v0.9.7
Mostly bug fixing and polishing as I'm going through my playtest. I'm at the late game now and I'm pretty exhausted for any big changes, so I expect this will be the last release before 1.0.0. The idea behind it is that I've played through the whole game and didn't...
It matters to read this. I think about the Myth of Sisyphus a lot recently...
Seems like I messed that up somehow, they were supposed to be normal gang members. I'll check it.
Is it the woman in the north room?
PS: I've been sitting on a new version for a while now. Nothing major this time...
Already there.
Right now I got everything covered from early game up to mid game (boomerang, throwing axe), but nothing more powerful. Kinda unsure if this is really needed, since you have grenades using the same skill. And also with the buffed criticals, boomerang should be pretty powerful...
You can use my settings if you wish to use InventoryFilter with both Expanded sfall options:
;The offset value of the position of the switch panel with party members along the X-axis
SwapBarterOffset=-294
SwapLootOffset=12
;The offset value of the position of the switch panel with party...
I buffed throwing a lot, but not sure about "pure" throwing. End-game you'll have to rely on grenades but they aren't unlimited. Boomerangs can work as unlimited ammo ranged weapon but they are more for mid-game. But maybe you should try anyway. You can use party members as backup and come up...
I don't need wiki, I've studied the game's code.
Only "surrounding" encounters use these perception/perk calculations, but they don't use start points at all, but instead start from the dude's position.
All normal "formation" team spawns always at one of those random start points. So the close...