Thanks so much for your kind words, @Greybleidd ! :grin::grin::grin:
I've probably spent at least 2000 to 3000 hours on Fixt, so my favorite thing about it (and one of the reasons I keep working on it) is hearing that players and fans enjoy the result!
@Squadcar
That's correct; the large...
My understanding is Fallout scripting, unlike Fallout 2, does not actually support headers or proper defines. There were no headers or defines in the original scripts (all GVARs, localvars, and mapvars were referred to numerically) and no structure for that (such as *.h files) like Fallout 2...
This is great! :clap::clap::clap::clap::clap::clap:
It makes me very happy to see the engine conversion finished, opening Fallout to the larger modding community of Fallout 2 modders! (and the various new possibilities/features/functions that come along with Fallout 2 engine of course).
@Lexx...
I apologize for the silence, everyone. I'm back to working on the next release. Most of 2019 has been pretty rough so I didn't have the energy to work on this regularly.
Things have gotten interesting now with @Lexx finishing the engine conversion! Very cool. I'll need to think about how that...
@burn fixtlang has been updated (I replied to you on GitHub when doing so), and I'll try to update fixtsrc soon. Do you know how to get GitHub's Windows app to display individual file changes? Currently in mine it displays no differences for .SSL files when previewing before commit, it's kind of...
At this time the main issue for me is players who want to install on non-Windows / old-Windows systems are getting screwed [cannot install at all so they have to install on a supported machine then manually copy over and hope it works]. I don't feel that's an acceptable tradeoff for having an...
What does this mean? I don't understand this sentence at all grammatically.
I've updated my reply above regarding multiple zips so the in-game customization would not be strictly necessary in that case.
I don't personally subscribe to the Purist mindset, but I generally understand the thought process behind it, hence why over time I've made things more customizable. :ok:
Also, I've consistently worked with the community through feedback from you all to make it more "Purist-friendly" whenever...