AoD's full talker routes are just optional, and unlike AoD the stats in Planescape would just contribute to more dialogue for TNO and not actual gameplay choice.
Who knows? Most RPG devs have different ideas, Tim Cain wants non-linearity and a blank character for players to use, Chris Avellone wants a story with many dialogue branches, Jap devs want story, Bethesda wants power fantasy, and many other ideas by other devs.
Anyways, this pointless...
Personally I prefer cRPGs to contain role-playing rather than C&C dialogue; it is a problem I have with Mass Effect and Planescape, it really feels like you're only choosing what an established character will say instead of actually role-playing by filling in the silent thoughts of the character...
Age of Decadence and other RPGs let's you play various roles through various gameplay mechanics.
Planescape on the other hand takes the lazy way out and just adds dialogue choices, not actual gameplay options.
Plus, people say that to actually enjoy the game fully you have to use a speech only...
It's not C&C that makes an RPG, it's the Role-Playing.
Visual Novels have tons of C&C but that doesnt mean that they're RPGs.
Mount and Blade was an RPG since it was designed for players to live out the role that they can think of instead of following a narrative.
Planescape Torment got a higher spot than Fallout and Vampire? Bullshit.
Planescape is nothing more than a visual novel, it's barely an actual Role-Playing Game.
The retards who made the list are just judging RPGs based on their story instead of actual gameplay.