StopSigntheVendingMachine's Recent Activity

  1. StopSigntheVendingMachine rated bratmanntoffel's post [Rad] in the thread [Collection] Weapon FRM edits.

    Well, one (maybe the only) thing Fallout Tactics does good are the unarmed and melee weapons it has. Also red888guns_deviantarts.com and...

    Punch Dagger.jpg Mace Gauntlet.jpg Punch Gun.jpg Impact Fist.jpg Bear Trap Fist.jpg Firery Kiss.jpg Oct 26, 2020 at 6:40 PM
  2. StopSigntheVendingMachine rated hexer's post [Rad] in the thread Fallout 2 mod Fallout: Yesterday.

    Hehe, those are ancient. Most of those won't be featured in the game though :)

    Oct 25, 2020 at 10:41 PM
  3. StopSigntheVendingMachine replied to the thread Fallout 2 mod Fallout: Yesterday.

    @hexer This may be out of bounds, but could you say which ones did make the cut? :hatersgonnahate:

    Oct 25, 2020 at 10:36 PM
  4. StopSigntheVendingMachine replied to the thread Fallout 2 mod Fallout: Yesterday.

    Hol-lee shit! While looking at Hexer's original thread for his project, I found out he posted several music tracks on sound cloud....

    Oct 21, 2020 at 9:50 PM
  5. StopSigntheVendingMachine rated hexer's post [Rad] in the thread Fallout 3: Van Buren (Spoilers!).

    It's a world of mutants out there... https://soundcloud.com/van-buren-fallout/moribund-world

    Oct 21, 2020 at 9:41 PM
  6. StopSigntheVendingMachine rated .Pixote.'s post [Rad] in the thread Fallout 2 mod Status on Mutant Rising?.

    I decided to go through the script list for each location and count how many scripts need finishing, the number is not small. This is an...

    Oct 19, 2020