The Sfall Script Editor checks for errors in Header Files connected to the script I'm working on. I *did* remake the script as I added to it, and I added more entries to lists in the Header File in question for future scripts. I disabled most of those new entries except for the Right now, the...
Hello, I'm trying to make a Node in Dialogue where the NPC has different reactions to what the player said in the previous Node, based on Karma Title and Town Reputation:
procedure Node002 begin
if has_rep_slaver then
Reply(116);
NOption(117, Node003, 4);
else
call Node025...
I'm trying to open the Scripts List Editor in Sfall. Even after changing how the Scripts.lst to open from Microsoft Visual Studio 2022, to Sfall, to Notepad, to MS Visual Studio again, I still get this error when I try to open the List Editor in Sfall:
Index was out of range. Must be...
I've tried copying the HEADERS folder, Scripts.H file, and scripts.msg to the data directory (in their respective folders). I then set the paths back to the original folder and files in patch001.dat, but I still can't open the Scripts Lists Editor. I did check the Define to Scripts.H button...
How do you make critters who are already dead in maps? And how do you vary their death poses on the ground?
How do you make Special Encounters? I know Outdoorsman Skill factors in, but does Luck count too?
Asked: 1/12/25:
How many ticks/heartbeats are in a day? Are tick counts while traveling on...
Finally figured it out. Paid attention to where my changes were saved. Changes where saved to data folder, so I copied critter and item protos, proto lists, and pro_item.msg into their respective folders inside the patch.001 directory. Thank you for your help, Hexer.
The Proto Manager included in the gitlab download is incomplete:
I've restored it from Norton a few times, have tried using another version of Proto Manager, and just replaced the .exe and the .dll from that version with the gitlab ones, and the program still messes up the files and doesn't...
Yes, a Proto File is what the BIS Mapper recognizes so you can put the sprite in the game. People have said you can make protos inside the Mapper, but I don't know how.