Recent content by StopSigntheVendingMachine

  1. StopSigntheVendingMachine

    Fallout 2 mod Fallout: Yesterday

    That's not necessary, I don't have a Gitlab username anyway. I'll just compile scripts last when I can't think of anything else to add it them.
  2. StopSigntheVendingMachine

    Fallout 2 mod Fallout: Yesterday

    The Sfall Script Editor checks for errors in Header Files connected to the script I'm working on. I *did* remake the script as I added to it, and I added more entries to lists in the Header File in question for future scripts. I disabled most of those new entries except for the Right now, the...
  3. StopSigntheVendingMachine

    Fallout 2 utility Femics Fallout 2 Modding Guide

    Thanks to both of you, I complied my first script. It's still not done, but it's a great first step. Thank you!:smile:
  4. StopSigntheVendingMachine

    Fallout 2 utility Femics Fallout 2 Modding Guide

    Hello, I'm trying to make a Node in Dialogue where the NPC has different reactions to what the player said in the previous Node, based on Karma Title and Town Reputation: procedure Node002 begin if has_rep_slaver then Reply(116); NOption(117, Node003, 4); else call Node025...
  5. StopSigntheVendingMachine

    Fallout 2 mod Fallout: Yesterday

    I'm trying to open the Scripts List Editor in Sfall. Even after changing how the Scripts.lst to open from Microsoft Visual Studio 2022, to Sfall, to Notepad, to MS Visual Studio again, I still get this error when I try to open the List Editor in Sfall: Index was out of range. Must be...
  6. StopSigntheVendingMachine

    Fallout 2 mod Fallout: Yesterday

    I've tried copying the HEADERS folder, Scripts.H file, and scripts.msg to the data directory (in their respective folders). I then set the paths back to the original folder and files in patch001.dat, but I still can't open the Scripts Lists Editor. I did check the Define to Scripts.H button...
  7. StopSigntheVendingMachine

    Fallout 2 utility Femics Fallout 2 Modding Guide

    How do you make critters who are already dead in maps? And how do you vary their death poses on the ground? How do you make Special Encounters? I know Outdoorsman Skill factors in, but does Luck count too? Asked: 1/12/25: How many ticks/heartbeats are in a day? Are tick counts while traveling on...
  8. StopSigntheVendingMachine

    Fallout 2 mod Fallout: Yesterday

    Finally figured it out. Paid attention to where my changes were saved. Changes where saved to data folder, so I copied critter and item protos, proto lists, and pro_item.msg into their respective folders inside the patch.001 directory. Thank you for your help, Hexer.
  9. StopSigntheVendingMachine

    Fallout 2 mod Fallout: Yesterday

    Proto Manager Config .ini: [Path] CommonPath=D:\1. Wasteland (Fallout Mods Collection)\Fallout mods\4.Magnum Opus - Total Conversions\fallouty-main\fallouty-main\fallouty.cfg ModPath=D:\1. Wasteland (Fallout Mods Collection)\Fallout mods\4.Magnum Opus - Total...
  10. StopSigntheVendingMachine

    Fallout 2 mod Fallout: Yesterday

    The Proto Manager included in the gitlab download is incomplete: I've restored it from Norton a few times, have tried using another version of Proto Manager, and just replaced the .exe and the .dll from that version with the gitlab ones, and the program still messes up the files and doesn't...
  11. StopSigntheVendingMachine

    Fallout 2 mod Combat jacket with blue jeans for Player character? (Absolutely new to modding FO 1/2)

    Yes, a Proto File is what the BIS Mapper recognizes so you can put the sprite in the game. People have said you can make protos inside the Mapper, but I don't know how.
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