Recent content by Stuporstar

  1. Stuporstar

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    The hexagonal cursors are labeled MSEF*.frm in data/art/interface (found in the master.dat). I'm sure making variations and scripting them is possible, but the easiest personal fix is to export the file as a .bmp in Frame Animator, change the color and make it bolder in paint, and import it back...
  2. Stuporstar

    BIS Mapper Problems

    Huh, I suspected that might be the problem, but then I went back to the script I based acrats on and it's this in the .lst. mcRat.int ; Modoc Garden Rat # local_vars=0 I tried setting local_vars to 1 to everything I added to the .lst anyway, just to test it...
  3. Stuporstar

    BIS Mapper Problems

    I did modify scripts.h and even put them in the mapper's scripts folder just in case. But that doesn't seem to matter. I didn't need any LVARs inside my scripts. I was wondering though if there are any LVARs inside the standard headers which mean that no local script would truly have 0 LVARs...
  4. Stuporstar

    BIS Mapper Problems

    Hey all, I've run across some weird behavior in the mapper when adding scripts. I've followed all the advice available here. The scripts.lst file is edited, the scripts are compiled. They all show up in the mapper fine. And yet, when adding a new script to an object, it only ever selects the...
  5. Stuporstar

    New animations 2

    Goatboy! You have black wimmins?! OMG
  6. Stuporstar

    Fallout 2 mod I'm looking to start modding Fallout 2.

    Also, watch this guy's videos, they're super helpful.
  7. Stuporstar

    Trying to make the RP's Brave Little Toaster a companion.

    I would still have to edit the frm files to make fire come out of the eye bot. And uh... I'm not having much luck just making a simple 2 frame version of the toaster desk. I tried making the desk like the gravesite frms, where frame one is the covered grave and frame 2 is the open grave--one...
  8. Stuporstar

    Trying to make the RP's Brave Little Toaster a companion.

    Hell yeah! I'm gonna put as many toast jokes in its combat floats as I can. The secbot only has animations for its rocket launcher and minigun arm, unfortunately. I really want to give it a flamer, but that would require designing a whole new arm for the bot and making hundreds of animation...
  9. Stuporstar

    Trying to make the RP's Brave Little Toaster a companion.

    I have some questions regarding my next silly mod. The first is, what's the best way to go about removing the toaster from the desk in the EPA? My first idea was to switch the desk-with-toaster proto out for a regular desk. The problem with that is the regular desks aren't quite the same color...
  10. Stuporstar

    Fallout 2 mod I'm looking to start modding Fallout 2.

    I start by finding something I want to change, and figure what I need to do to change it. Making mini mods is a great way to motivate yourself to learn, because they're not so big you're at a loss where to start or end up giving up because it's too much and takes forever. That said, once you...
  11. Stuporstar

    Mod Idea: Scrapheap Integration and Necropolis fix

    I love how it's integrated in ettu. Having it be a game within the game fits, because the dialogue in the demo is so ridiculous it feels like a parody of what the actual game became.
  12. Stuporstar

    Fallout 2 mod Scripting Help Needed - object can't read inventory of another object?

    The point is just a roleplaying option. It's something I've always wanted to do, just for fun. I got the urge to actually do it while playing the RPU and getting those GE corn seeds in the EPA that you can plant in Arroyo, but don't do anything. I thought, ok but what if they did? That would be...
  13. Stuporstar

    Fallout 2 mod Scripting Help Needed - object can't read inventory of another object?

    Seems I've been wringing my hands over the Arroyo bridge destruction for nothing. I tested it in a fresh game, set the global variable, walked out of the village, saved and exited, and set the game time a year ahead in F2Explorer. When I reloaded and walked back to Arroyo, it isn't destroyed at...
  14. Stuporstar

    Fallout 2 mod Scripting Help Needed - object can't read inventory of another object?

    Doh, I didn't notice that. Does that mean it's deep in the .exe and not possible to prevent it happening with a script? (only before you find the GECK) Edit: Another problem I'm having is it turns out using a global variable in the TIME_LIMIT defines in global.h is returning the global's index...
  15. Stuporstar

    Fallout 2 mod Scripting Help Needed - object can't read inventory of another object?

    I guess it's something I could put in the readme along with the installation instructions, regarding the .ini settings. Yeah, I found the time limit stuff in global.h and command.h are really only called in some Arroyo character's scripts, which is already taken care of in my mod. I haven't...
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