Recent content by TheVigilante

  1. TheVigilante

    Prometheus Wept

    Hi there- I hope all's going well! Prometheus Wept v0.646 is now available. This update brings visual and camera improvements, a unique set of combat dialogue for a permanent ally, and more. If you have any comments, questions or suggestions – do let me know! Visual Improvements: Scene...
  2. TheVigilante

    Prometheus Wept

    Hi there, I hope all's going well! Version 0.644 of Prometheus Wept is now available, and continues the focus on quality of life improvements. I'm going to keep working on quality of life for another few updates before breaking ground on act 2, so if there's a rough edge you'd like me to look...
  3. TheVigilante

    Prometheus Wept

    Hello again! I've just released the third update to Prometheus Wept since early access went live. These updates have focused on quality of life improvements and bug fixes. The video below covers these QOL improvements: Thanks for reading / watching. If you have any comments, questions or...
  4. TheVigilante

    Prometheus Wept now in Early Access

    There's some explosive-assisted parkour type shenanigans.
  5. TheVigilante

    Prometheus Wept now in Early Access

    I guess it's trying to convey that there is some depth in the combat systems :)
  6. TheVigilante

    Prometheus Wept now in Early Access

    Yeah, characters get action points based on stats and perks. There are also movement points, which can be provided by some equipment, and a resolve resource, which allows characters to use special attacks and abilities.
  7. TheVigilante

    Prometheus Wept now in Early Access

    Thanks for sharing the news @The_Proletarian - much appreciated!
  8. TheVigilante

    Prometheus Wept

    Prometheus Wept Launches on Early Access on 13 June! Hey guys- Hope you're doing well. It's been a while, still chipping away :) The good news is that Prometheus Wept launches on early access on 13th June! For those not familiar, Prometheus Wept takes place on a near-future earth, some...
  9. TheVigilante

    Prometheus Wept

    Hello, I hope you're doing well! TLDR: The rebel finale is complete, and an early access release before the end of the year is likely, but not definite. If you'd like further details, check out the below video or text. Rebel Finale Complete: I've just wrapped up the rebel finale. Your...
  10. TheVigilante

    Prometheus Wept

    Hi there- Daithi here. I hope you're doing well! I've just wrapped up the militia finale – that's all the encounters designed, written, implemented and debugged across the five maps the finale can play out over. While working on the finale, I added code to: - Allow AI characters to target...
  11. TheVigilante

    Prometheus Wept

    TLDR: The militia pre-finale is complete, and includes an optional combat mission which takes place on a new map, against new enemies. You can wishlist or find out more about Prometheus Wept on Steam. Hello, and welcome to the January dev log for Prometheus Wept. I’ve wrapped up the militia...
  12. TheVigilante

    Prometheus Wept

    Hi again, I hope you're doing well! Work is well underway for the finale of act 1, in which you must side with Sunny Pine's Militia, or the rebels, to determine the future of Sunny Pines. Before the fighting starts, you can enhance your faction with recruitment, crafting or purchasing better...
  13. TheVigilante

    Prometheus Wept

    Hello again! I've wrapped up the rebel side of the food convoy mission. Here, you will ambush and attempt to capture a food convoy destined for Sunny Pines. Below, you'll find the dev log in video and text format. The Mission: This scenario is comprised of three battles. In the first...
  14. TheVigilante

    Prometheus Wept

    Hi again! I’ve wrapped up the food convoy mission, as played from the militia side. This mission puts you in charge of a small unit of Sunny Pines militia tasked with transporting a desperately needed food shipment to Sunny Pines. Below, you will find a brief summary and a dev video, should you...
  15. TheVigilante

    Prometheus Wept

    Hi there, I hope you're doing well! I've finally wrapped up “Whispers of the Old World” in which you investigate a mysterious old world bunker, and run afoul of its guardian, Hec8. Here's a brief development video covering recent work on the game, and more information can be found below. The...
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