Recent content by +Zeke+

  1. Z

    Moving special encounters around

    It's just my opinion that the SE system is almost worthless in this game by now. Most are just oddball and very dated cultural novelties that have become old. The rest are either a minor combat challenge or trading opportunity. Better for a mod maker to dump them all on the furthermost NW map...
  2. Z

    Moving special encounters around

    Ugh, I finally though my game fixed. First I zeroed every special encounter. Then I carefully placed the few trading encounters in useful areas. Then I put all of the undesired encounters on the top row so I did not ever need to cross them because with the scout perk you see one extra square...
  3. Z

    Moving special encounters around

    The mod I'm playing has limited the special encounter locations to a few higher percentage locations. I want to relocate those locations out of what are high travel routes so I can avoid the crash bug that happens when you have visited all the special encounters. Frankly, if I never had a...
  4. Z

    Racial maximums

    We can hit wall and occasionally overcome them, but in the end the lack of animation sprites for characters really is the final wall. Statics, table changes, and inventory only go so far. No modder has ever managed to make anything other than a color change to the basic human/racial/vehicle...
  5. Z

    Racial maximums

    Fast update. Seems that I can make an AA12 and a MK19. I used a Lewis gun sprite for the AA12 and the useless Chauchat for the MK19. I might rethink those sprite choices. Working and working right with game balance are two different concepts though. Running around in Brahmin Wood with...
  6. Z

    Racial maximums

    So I played around using Reavers, big tribals, and big raiders as recruits. Positioning is fine. They can crouch and crawl fine. They can use all weapons. They can use just about anything except a few things. They can't use doctor/paramedic bags. They can't use tool kits. I thought it was...
  7. Z

    Custom character issue

    Seriously, after all your rude behavior? I owe you no better than what you offered me. Deal with it. You reap what you sow. Your game problem is a non-issue to those with the real game. Bye now.
  8. Z

    Custom character issue

    I use the discs and then I use the official 1.27 patch that I downloaded when it was released ages ago and kept. And yes, if I click on Mick, modify him on the screen or just click tough guy, then anything that I didn't modify stays the same (including description) and I go into Brahmin Wood...
  9. Z

    Custom character issue

    Since hitting modify and toggling tough guy doesn't change character description in my game then I'm just watching you rant about a non-issue. Once I set up the prefab character and ensure I've not crossed the SPECIAL stats limits then nothing changes. Extra tags, extra perks, boosted skill...
  10. Z

    Racial maximums

    Thanks, but it raises a question. Just for grins once I had created elixirs for all 7 SPECIAL stats and tried them on a human recruit to try to max him out. The table states 10 max on everything but I was able to reach 12 on every stat. Mind you, putting on power armor was useless because it...
  11. Z

    Racial maximums

    Is there a list somewhere that has all the racial maximums? All the classes including the nonplayer type. Do the various large tribals and large raiders conform to basic human stats? What about Reavers? Also, if you swapped out a human player in the editor for a large tribal then can they use...
  12. Z

    Custom character issue

    Tough guy mode doesn't affect description. That's handled by the locale files. Only thing tough guy mode does is force you into the modify character screen where your SPECIAL stats must remain within stated parameters. So it doesn't matter what you were talking about. I stated the only...
  13. Z

    Custom character issue

    And your circular logic is complete. Bonus that you got a tantrum in as well.
  14. Z

    Recruit pool appearance

    Just the 1.27 editor is all I have ever used.
  15. Z

    Recruit pool appearance

    I'm going to try updating the tables first to see if that works. I have to do a reload of the game first. I find that edits made before I ever start the game seem to work better. Once you launch the game the first time the changes end up in the computer AppData Local files, but before launch...
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