Finishing my single-player backlog

Yeah, don't fret about HL2, I also played just the beginning of it and left it. Not saying it's a bad game, I simply wasn't in the mood at the time. Maybe I will try again once I get a Steam version of it.
 
Half Life 2 is basically just a tech demo for their source engine at the time. Now Valve is better at doing tech demo's than other studios out there but that doesn't make it any less of a tech demo. Its levels are segmented into little minichallenges that are designed to show off their physics engine to the point that the world design and encounter design is completely nonsensical. The narrative that starts off relatively strong just kinda falls away into basically dead air until the game remembers to have a story again.

Then there are other nuisances that I personally find irritating about it but those are my problems. I'll just say that the "flow" of the game feels bad. It never becomes a shooter. Never really becomes a narratively heavy game. It never really fully embraces its puzzle design. It just... Lingers. Drags. And at a certain point I felt like "would you just get to the point already".

Half Life 2 is a product of its time and it shows. If you're not into the game in the first 40 minutes then you're probably not going to change your mind at 2+ hours.
 
The final instalment of my HL1 trilogy (decay doesn’t count), Opposing Force, follows Shepard, a soldier in the HECU who, unlike his compatriots, becomes a “good” guy and helps to stop the Xen-Menace. I liked that he got a wrench instead of the crowbar wielded by Freeman; ’twas a nice detail.
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I also missed the tutorial since I figured it was just a generic one, but reading about it later after finishing the DLC left me a bit bitter—especially since the G-Man showed up in it.
The plot twist that he gets knocked out and is separated from his crew is not something new or groundbreaking in and of itself, but it fits right in with the story they were telling. It also meant Shepard wasn’t involved in the liquidation of the scientists, which made them friendlies later on when they patched him up after the crash.
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But your newfound compatriots weren’t with you for long, and you gathered a motley crew of your fellow marines and tried to fight your way out of it. Later, you see Freeman jumping into the Xen-portal, which, if you do the same, will result in instant death and a message stating it was done to prevent a paradox, which is quite hilarious.
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The G-man was even more ominous and conniving, especially in the scene when he plants the nuke. He reinforced that feeling of complete isolation, like no one even knows you exist or cares if you do, pretty much the opposite of Freeman, who ended up with an entire crew at his side.
Also, knowing that he’s been kept in stasis by the G-Man for almost 30 real-life years without anything happening is just plain depressing. Free my man Shepard.

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Besides all the story aspects and such, I’d like to summarise my thoughts on the baseline HL-experience. Half Life has a vibrant flora of weapons to slaughter your terrestrial and extra-terrestrial foes; it’s noticeable the influences from Doom and Quake. The added bio/alien weapons from Xen turned the game from a great to a legendary game, which sadly hasn’t been followed up in the series or any other game that I’ve played. The Hornet gun is instantly recognisable for those of you who have played Halo. Also, shoutout to the snarks, which is possibly the funniest weapon of the series, kamikaze bugs. I know the game was criticised for its redundant weapons, but for me, that was actually a plus. I actually liked having a whole bunch of options to choose from.

Same goes for the aliens—they were a blast to fight, each bringing their own unique abilities. The more, the merrier. Which is why it was deeply disheartening when Valve decided to strip HL2 of most fluff and streamline several of the game’s features.
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What really makes HL1 great is its core foundation.. Valve shipped an incredible package which delivers great gameplay and mechanical joy. I'd enjoy playing it again even knowing what is to come.
See you again on Sunday where I'll cover Half Life 2 and the conflicted thoughts I have with that game.
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Seeing Half-Life 1 with HD model pack and texture filtering on almost physically hurts. HD G-Man looks so goofy with his Gen-Z eyebrows.
 
Yeah, I don't blame you for not knowing better. And you apparently started playing before the 25th anniversary update which I think has HD models off by default and also added an in-game option to turn off the texture filtering that makes everything look blurry. And to be fair, texture filtering was also on by default back in 1998 unless you didn't have a 3D card and had to use software rendering.
 
Firstly, sorry for the late post, my internet decided to crap itself, so I had no connection the whole Sunday. Secondly, as I’m on vacation, I don’t have access to my screenshots, so I’ll have to update the post later this week.

Half Life 2 is among the best gaming experiences I’ve ever had the pleasure of enjoying. The (still) beautiful landscape combined with a physics-based playground was a joy to play in. But beneath all that glamour and shine so preciously, it shows how Valve’s obsessive perfectionism and forced need to evolve hampers their development and ability to ship a finished product. I wouldn’t say Half-Life 2 is a tech demo, as that wording suggests it’s unfinished or not meant to last. To me, it’s a well-crafted technological presentation with a game and story attached.
Since I had HL1 fresh in my memory, I could see how much Valve had improved. They skipped the long tech demo-train and replaced it with a short visit from G-man, who sets you up for go time. Like how New Vegas got you out of Doc Mitchell's house in no time, instead of the usual Bethesda slog-slop starts featured in Oblivion and all future titles.

As it was later revealed in the 20th anniversary celebration, Valve got stuck with episode 3 as they couldn’t create a new feature or gameplay iteration. They showed off an ice gun, flamethrower and other gadgets to manipulate the elements. Which would’ve been nice if it worked as intended, but in their hunt for the perfect solution, they got absolutely nothing. Which is a bloody shame, innit? They kicked the can longer and longer down the road, and later abandoned episode 3 as age had made the HL2 experience “too antiquated”. For me, it feels like Valve didn’t realise that people just wanted a conclusion to the story, and the need for a forced evolution wasn’t the #1 priority. Especially since the story is the strongest part of the game.

On a mechanical level, I feel like HL1 is superior to HL2. Despite the advancements in graphics and physics, they get rather passé, shooting zombines with sawblades gets rather stale compared to the tight and varied combat encounters in HL1. HL2 often feels like it's sacrificing its combat rhythm in favour of showing off a new toy. Cool the first time, dull the fifth. The spectacle wears thin. The environments in HL2 are gorgeous, but they also suffer from being segmented. HL1 felt like one huge complex falling apart in real time; you could trace your steps back. HL2 is stitched together through loading screens and forced vehicle segments that make it feel more like disconnected chapters than one cohesive journey.

I also miss the wide arsenal featured in Half Life, same with the enemy variety. It does make sense from a lore perspective, but I would have loved to kill some giant alien freaks like the gargantua, the gonarch and the race X freaks.

What did amaze me the most is that Valve instantly managed to establish how brutal and all-encompassing the combined regime of Earth is, methodical sorting of the train riders, dehumanising apparel of the soldiers and the oppressive architecture. Nothing was spared, and they sucked the life out of the earth. Quite literally, as there are no longer any oceans.
In the end, I understand why people love Half Life 2; the characters are all unique and funny, and you care about them. The groundbreaking physics manipulation changed gaming forever, and for that, I am ever grateful, but in the end, the game itself doesn’t have the same replay value as HL1.

See ya on Wednesday!
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