Is Fallout 2's Location Change for Shady Sands a Big Deal?

The more I think about how Bethesda portrays the BOS, the more it feels like they are just a less racist Enclave, since their hatred of ghouls and supermutants originated from Bethesda's Fallout series, rather than just being indifferent towards everyone, which is how I felt about them in 1, 2, and New Vegas.
and they are turning the enclave into the brotherhood but racist by making every inventing they made have a prototype in the pre war and deleting their space insect technology aesthetic and theme to military faction with batman devil design to show how "evil" they are
also the mutant racisms exist in the originals kind of in fallout 2, jacob had an oath to destroy mutants, i don't know if it includes ghouls but probably the bos are still skeptable about super mutants, that if they have a history class, in fallout 1 i recall the same oath to destroy mutants but i can't find it so don't take my words, and fallout tactics had it the most especially with Barnaky and his ending
Makes the claim that Fallout 4 has the best portrayal of the faction laughable, all Fallout 4 did was turn them into cartoon characters with no depth. Really, Bethesda seems to only be able to write in extremes, nuance is far too much for Emil and Todd (or they don't give a shit and just want clear cut good and bad guys).
"nuka cola making robots accept bottle caps as currency with no explanation is genius world building and if you said otherwise you are toxic new vegas fan"
 
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and they are turning the enclave into the brotherhood but racist by making every inventing they made have a prototype in the pre war and deleting their space insect technology aesthetic and theme to military faction with batman devil design to show how "evil" they are
also the mutant racisms exist in the originals kind of in fallout 2, jacob had an oath to destroy mutants, i don't know if it includes ghouls but probably the bos are still skeptable about super mutants, that if they have a history class, in fallout 1 i recall the same oath to destroy mutants but i can't find it so don't take my words, and fallout tactics had it the most especially with Barnaky and his ending
Yeah, I recognize that West Coast BOS (excluding the TV show) will have distrust toward super mutants since they were part of the master's army rather than just simply existing. Bethesda Fallout seems to make BOS hating mutants a big deal, but it's not something I see too often in the classics and New Vegas. As for ghouls, I have never seen the West Coast BOS outwardly hating on ghouls.
 
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well they were moved toward the west indeed as you can see here:
My stance on this has always been - If you need to actually whip out the maps to compare locations - It's not comparable to the show.

It being a few paces West on a map that, let's be real here, is made for a Video Game (And Shady Sands in 2 is almost at the East edge of the map, pushing it further would make it nearly impossible to show both it and Vault 15) and is therefore primarily made for mechanical purposes.

Is a little different to making it within walking distance of LA, which would completely change the entire plot of the series retroactively.
Yeah, I recognize that West Coast BOS (excluding the TV show) will have distrust toward super mutants since they were part of the master's army rather than just simply existing. Bethesda Fallout seems to make BOS hating mutants a big deal, but it's not something I see too often in the classics and New Vegas. As for ghouls, I have never seen the West Coast BOS outwardly hating on ghouls.

I think the problem is Bethesda, at least those working as Fallout writers, are terrible at writing Societies. They have no sense for Politics or Economics or basically anything that makes a society tick - So rather than these things being local historical concerns that have context to them, and are subject to change over time - These traits become an essential characteristic of whatever they're writing about.

If the West Coast Brotherhood distrusted Mutants or fought them, it's because of the specific history and context they inhabited - But Bethesda don't understand how to write something like that.

Straight up, Tactics does a better job at most of what the Bethesda games attempted with the Brotherhood - You actually see a society in tension between wanting to open up vs stay closed, the Brotherhood acting brutally, the question of Mutants - But it's done in such a way that it feels like an actual society changing over time to fit it's current needs - Rather than Bethesda which just feels like "This one guy decided the Brotherhood would start helping people for no reason, and then these guys don't like that"
 
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