A Comprehensive List of Broken Lore

PaxVenire

Vault Dweller
This discussion has been talked about time and time again in multiple threads and in multiple forums, but we don't have a dedicated master thread going into detail of everything this show breaks in term of lore, not just from Interplay/Obsidian but even Bethesda themselves. Here's everything major I can remember off the top of my head with more to be added as Season 2 is around the corner. Enjoy!

1. Shady Sand's Timeline​

  • Games: Founded 2161, becomes NCR capital 2189, thriving by Fallout 2 (2241) and still functioning in New Vegas (2281).
  • Show: Classroom chalkboard dates “The Fall of Shady Sands” to 2277, with a mushroom cloud drawn directly after.
  • Contradiction: If nuked in 2277, NCR couldn’t be the powerhouse seen in New Vegas. Bethesda later claimed the nuke happened after 2281, but the visual prop says otherwise.



2. Shady Sand's Geography​

  • Games: Inland, east of Vault 13, near Death Valley.
  • Show: Relocated to the ruins of Los Angeles/Santa Monica.
  • Contradiction: Overwrites Fallout 1’s Boneyard (Followers, Gun Runners, Adytum) with Shady Sands.



3. The Status of the NCR​

  • Games: By 2281, a superpower that's bureaucratic, corrupt, overstretched but dominant.
  • Show (2296): Treated as a shadow of itself, barely referenced, effectively irrelevant.
  • Contradiction: NCR shouldn’t collapse so quickly after Hoover Dam unless nuked far earlier than Bethesda claims.



4. Mr. House and His Role in the Great War​

  • Games: House foresaw nuclear war, built Vegas’ defense, intercepted 68 of 77 warheads, but was 20 hours short of perfection. He’s a tragic near-savior.
  • Show: House is seated in a Vault-Tec boardroom, implied complicit in the conspiracy to start the Great War.
  • Contradiction: If he already knew the bombs were coming, why run projections or miss the “20-hour” deadline? Why save Vegas if he was in on the destruction?



5. Mr. House's Future Plans​

  • Games: Promises Vegas will restart industry in 20 years, reach orbit in 50, launch colony ships in 100. His project is progress, not Vault-Tec’s social experiments.
  • Show: By linking him to Vault-Tec, it suggests his vision aligned with theirs.
  • Contradiction: If he planned to end the world why would he care about saving it or seeding humanity in new solar systems?



6. Vault 21's Contradiction​

  • Games: House evicted Vault 21 dwellers, filled it with concrete, and built a hotel.
  • Show: House is part of Vault-Tec’s cabal.
  • Contradiction: Why destroy a Vault if you were one of the company’s masterminds in the grand experiment and post-war domination plan?



7. Fredrick Sinclair and His Role in the Great War​

  • Games: Sierra Madre’s tragic industrialist, client of Big MT but not part of them, obsessed with protecting Vera. Dies in 2077 trying to secure the Sierra Madre.
  • Show: Appears at Vault-Tec’s boardroom as if he were one of their conspirators.
  • Contradiction: Flips him from a paranoid but protective industrialist into a generic corporate ghoul.



8. Timing of the Great War​

  • Games: Bombs fell Oct 23, 2077, at 09:42 a.m. EST/~6:42 a.m. PST. House even says the Platinum Chip was supposed to arrive “that afternoon,” meaning the bombs had to hit before noon local time.
  • Show: LA prologue depicts a sunny, broad daylight backyard party when the bombs fall that looks more like midday than dawn.
  • Contradiction: Breaks both Fallout 4’s timestamp and House’s dialogue.



9. The Brotherhood of Steel (go figure...)​

  • Interplay/Obsidian Games: Isolationist technocrats, scribes are central to the faction, avoid governing civilians.
  • Bethesda Games: FO3 turns them into wasteland protectors, FO4 makes them authoritarian crusaders with the Prydwen, FO76 makes them wasteland protectors who shouldn't even exist this early into the apocalypse.
  • Show (2296): Brutal, cult-like knight military order with constant hazing rituals, no scribes in sight (only mentioned), a squire can steal Power Armor with zero oversight.
  • Contradiction: The show makes them less disciplined and less technocratic in 2296 than they were in 2287 (FO4). It’s regression, not evolution.



10. The Enclave​

  • Games: West Coast Enclave destroyed by 2248 (Navarro falls). By NV (2281), they’re extinct in the region. They die a second time in F3 with the Battle of Adam's Air Force Base (2277) and aren't even in F4 aside from Creation Club slop that wasn't even part of the main game that treated them as nonexistent (2287).
  • Show (2296): Introduces Siggi Wilzig, an Enclave scientist defecting from an active West Coast Enclave superlab.
  • Contradiction: Places a thriving Enclave cell in California decades after they were canonically destroyed.



11. Vault 4 and FEV​

  • Games: FEV confined to West Tek and Mariposa, then Enclave. That’s why Harold and the Master are unique.
  • Show: Vault 4 experiments with FEV, creating Gulpers.
  • Contradiction: Cheapens the Master’s uniqueness and implies FEV was widely available, which erases the stakes of Fallout 1.



12. Exposed Vaults​

  • Games: Vaults are hidden: 13 in a mountain, 15 under a shack, 12 under Bakersfield, LA Vault under the Cathedral.
  • Show: Vaults 4, 31, 32, 33 all have their doors openly exposed.
  • Contradiction: If the Master’s Unity scoured California for Vaults, they could not possibly have missed giant exposed doors near their Cathedral HQ.



13. Ghouls Needing Resources (it never ends)​

  • Games: Ghouls in Necropolis die without water (they need sustenance). “Kid in a Fridge” says ghouls don’t need food/water.
  • Show: The Ghoul survives buried alive for long stretches (implies no sustenance needed). Later, he kills and cannibalizes Roger, saying “sometimes a fella needs to eat a fella” (implies they do need to eat).
  • Contradiction: The show manages to contradict Fallout 1, Fallout 4, and itself in a single season.
 
Heh, I know this list is going to be a lot LONGER once Season 2 is released, thanks @PaxVenire for putting this together!


For some of these lore contradictions, I actually didn't even know about until now, so once again thank you so much for compiling this list.


:clap: :clap: :clap: :ok:
 
Heh, I know this list is going to be a lot LONGER once Season 2 is released, thanks @PaxVenire for putting this together!


For some of these lore contradictions, I actually didn't even know about until now, so once again thank you so much for compiling this list.


:clap: :clap: :clap: :ok:
I'm gonna wait until Season 2 is out in full to add to this list, but off the bat from the trailer alone, it's not looking good.
 
the whole cooper is the inspiration for vault suits and vault boy is also aa retcon a stupid one, lets give things more complex unnecessary backstory and lore, these are logo and a suit why they should have a backstory behind them?
the ncr didn't open the 4 vault or even found them over 100 years inside their territory
vault tek whole bullshit is a retcon, the vault experiment now have no real explanation behind them, just ~capitalism~
stimpacks are minor wound healing chem not major as it shown (the difference between minor and major is minor can't make you bleed to death), gams logic don't imply to a show (especially this show using and shutting this game logic whenever the writers want) and yes i am nitpicky
wanted to add that 2077 is a retcon i don't care what toddy boy said, he said before that they are careful about the timeline and surprisingly! they were not, they cared too much about references than accuracy
ha! see? the ncr fell the same year when the usa fell!
anyway the show have a lot of references to 2276 as last year or the ncr so yes new vegas didn't happen
Screenshot 2025-09-06 233356.png

also didn't all of California vaults use pip boy 2000? the whole pip boy thing is a mess because of bethesda, here 2000 mk i here mk 2 here 4 here 3 here 3000 here 69 mk 69 here... here.... here....
 
I never really took a close look at that library card, but is the implication really that they’ve been using the same piece of paper to keep track of checked out books for almost a century? And apparently there’s never been more than two books checked out from the library every year? For fuck’s sake, not a single library book was checked out during the 2250s?
 
the whole cooper is the inspiration for vault suits and vault boy is also aa retcon a stupid one, lets give things more complex unnecessary backstory and lore, these are logo and a suit why they should have a backstory behind them?
Cooper the Ghoul is the biggest Gary Stu probably ever written. He's much worse than just the Vault example. From a Tweet I saw the other day:

>Is Pre-War
>Met Mr House
>Fought in Alaska as a Marine
>Can one-shot Power Armour
>Is the face of the Vault Boy
>Did all of the Vault advertisements
>Is immune to small arms fire
>Knows that Vault-Tec dropped all the bombs
>Met the inventor of Cold Fusion (despite it being invented years prior)
>Made the movie that would give Dogmeat its name
>Met the voice actor for the Mr Handy robots pre-war
>Met the main antagonist of the first season pre-war
>Survived without food and water underground for years
>Everyone thinks he's a badass
>Is a ghoul but doesn't look ugly

He's inextricably tied to a fuck load of important characters and events to the franchise, more than is reasonable for any one single character.
 
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