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  1. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sadly, I'm not debugging stuff. I had a request to help write a script that would interface with an AI to read the dialogue lines and generate and animate a talking head for each line, so I'm trying to write something that will log out all the necessary information. With your help I've figured...
  2. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    thanks! get_game_mode is much closer to what I'm looking for. Is it possible (using a global script) to log out which line of dialogue is being displayed in the dialogue screen? Same for reactions? (NOption/GOption/BOption)?
  3. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ah ok so wait...should I be doing my checks like this? if (arg1 bwand DIALOG) then begin
  4. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I just meant for -2147483648, I don't know of a way to truncate it to 32 bits (maybe a bwand?) I'm not using it, but a simple (var == SPECIAL) check wouldn't return true, so I was wondering if I was storing the variable incorrectly or logging it out incorrectly
  5. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ah ok, am I logging it out incorrectly then?
  6. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I keep getting a weird entry for previous game mode whenever I exit dialogue with a critter. Here's my base script: procedure start begin if game_loaded then begin register_hook_proc(HOOK_GAMEMODECHANGE, check_mode_change); end end procedure check_mode_change begin //...
  7. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    oh also, in a global script, is it possible to write a string out to a file that isn't debug.log? like a regular txt file or some such?
  8. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ah thank you, I was only checking define_extra.h, my bad
  9. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Is there a list of #define's for HOOK_GAMEMODECHANGE ? I'm specifically trying to see when dialog closes, and which critter the player had a dialog opened with.
  10. QuantumApprentice

    Fallout 2 utility Quantum's Fallout Modding 'How To' Videos

    you know what? why isn't there an SSL option for the code box?
  11. QuantumApprentice

    Fallout 2 utility Quantum's Fallout Modding 'How To' Videos

    Hmm...one thing I forgot to mention in that guide was that you need to right click the items/critters/etc to actually select them, before you can place them on the map. I really need to make a more fleshed out version of that video :*( But for now, does that help?
  12. QuantumApprentice

    Fallout 2 utility Quantum's Fallout Modding 'How To' Videos

    Oh wow, sorry for the late reply. You'd just need to add a line or two in the destroy_p_proc section, randomly choosing an item from a list you've made. You should be able to find item defines in the ITEMPID.H header file, which you should be able to find in the mapper "Updated source codes"...
  13. QuantumApprentice

    Fallout 2 utility Fallout Dialogue Creator

    That's awesome of you! Thank you!
  14. QuantumApprentice

    Tim Cain invades my pc!

    Thanks! My stream chat also helped me here (unless that was you?) : The file is called "TBLCRD.FRM" and is located in the "ART/INTRFACE/" folder. Attached the converted gif for public consumption :)
  15. QuantumApprentice

    Tim Cain invades my pc!

    any idea what the original filename for Tim Cain's exploding head art is in the game? its not compiled into the binary is it?
  16. QuantumApprentice

    Fallout 2 utility How to recolor sprites automatically: a Python script to replace colors in FRM files.

    Would you be willing to post this on github.com or another code sharing website? (or share a link if you already have?) I've been working on a modding tool for FRMs and, if you're up for it, I'm interested in checking out how you handle the palette stuff (and maybe even copy your homework :P)...
  17. QuantumApprentice

    Fallout 2 utility Fallout Dialogue Creator

    would you be willing to put this up on github or some related code sharing website? Dropbox (while it does work) is not the best way to share cool programs like this :)
  18. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Yes, I'm working on mutants rising right now. I'm pretty sure Oblivion Lost won't get any more updates, so anything else is going to come from the modding community. Which I don't mind adding a few fixes here and there.
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