Separate names with a comma.
Can you download this archive, then:
1. Copy it to your fallout 2 directory
2. Unpack it
3. Run listfall.bat
4. Send me listfall.dat on my...
Extract dat2 archive into the folder with master.dat.
Type in command line:
dat2 x -r master.dat /art/cuts/*.*
Then extract into the...
DAT2 to extract master.dat.
GUI for DAT2.
MVE2AVI to convert intro.mve.
>Cool ... is there documentation on exactly how perks and traits affect the stats?
It's easy to find out.
>Do effects (modifier amounts) of...
>Since I am matching what engine script calls report, I am confident my code is right. The formulae also match what is listed in the game...
>It says barter flag 2c-2f above, but barter was missing. This address 2C-2F I would call Critter Flags rather than Barter Flags since barter is...
There is a great guy in Russian community, who combining the two maps (territories of FO1 and FO2) into one.
With the same cities, but new...
>Perhaps they redid their website
Sorry, I had changed the file names of some utils. So, visit our site. :) TeamX.
>I really like your Fallout Cracker
His author is McFly. I just fixed some bugs.
About stats: it works in cracker, but the game don't allow...
Original FO2 compiler source code. Based on Klingon Academy (KA) compiler sources. Author - Anchorite.
>So is there a plan in the works for...
>In the mapper, setting this to 50% writes 80000h...
>Since multiples of these flags can be set on, must one use bitwise logic to...
TeamX is going ahead of whole world!
Wasteland Ghost a few time ago has updated the documentation of PRO format.
But TeamX is very silent...
Our unexcelled Anchorite for the last 4 months was researching the sources of KA compiler (the same as the Fallout compiler).
The results of...
There is a bug in FRM Browser.
Use good old Viewer by Jab.
>the game used the same scripting engine and some of the same opcodes.
You're right, but it used all the same opcodes. It's the script compiler...
Hmm... You're right, dude, it's not work for FO1 or FO2.
>Perceptron, did you try this? I tried and it did not work.
pack -r -p datfile.dat
and all will be ok.
>do u have fallout1 pack tool?
Yes. We have.
Camera must be shown over new Arroyo location.
Area over old Arroyo location will be highlighted - it's only trouble.