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same here. Win 7
Not working. All prefab characters still human.
Got it. Thanks once more NovaRain
Another question. According to Per's walkthrough there are supposed to be additional resistances to be gained at the start of every boxing fight...
Thanks NovaRain. I'll try those out today.
Hopefully someone will update the Restoration Project walkthrough with these info someday.
Firstly as usual great job Killap. I really thank you for doing this great mod.
Secondly, been following the Restoration Project...
thats not a bug
oh ok... have fun with D2. hoping D3 comes out soon if it ever.
yeah I have the npc armor mod so he does have rifle animations provided he has some armor on.
do you plan on messing around with the animations assigned to each weapon? cause I was wondering if you could switch the smg animation...
good thing I already finished my game with 1.2 and now I'm just waiting for 1.3 to start a new one.
or atleast increase the limit by 1. I kinda miss the time when i brought 6 NPCs due to a bug in unpatched games
holy crap!! my bad. yeah its not EPA that you mentioned killap. sorry bout the confusion. i'll keep my mouth shut now.
... and just after i downloaded 1.5 last night.
killap said that marcus' armor is in the EPA but has not mentioned dogmeat's except its in one of the original locations.
@Darek & Morticia
thanks for the responses. I went back to the den and fortunately the slaves were still there. I forgot to set them free. So...
here the answer from a prev post.
try googling fot squad editors. I used to use one that allowed editing of entire squad. forgot what it was though
hi, I've been following morticia's guide and it has mentioned something about the NCR rangers offering a quest about the slaver's camp which will...
Loved your weapons redone. I just installed 1.4 for the otherday and now you have 1.5 out. man your fast.
anyway this map mode...