Separate names with a comma.
ThiefFlag is for this: procedure pickup_p_proc begin ThiefFlag := 1; dialogue_system_enter; end # [UNUSED] {366}{NIC_74}{What are you...
Ok, will wait then. Can't really help you because of total incompatibility with my scripts and other shits, but I can point you out bugs here or...
Are the random encounters fully scriptable (like in Fallout), or can they be only driven by that some sort of procedural txt file? Anyway, I'm...
Differences in protos: IIRC, conversion to 416 bytes makes them working in both engines. Some mess you can clean up: a) in Fallout all stairs,...
Sure - teams, maps, scripts, itempid, global, critrpid, aipacket, and extra hubdwnt. GLOBAL.H has my comments here or there, like: // Random...
Hello Herr Lexx Back in 2014 I made some fixes, improvements, restorations, etc. Removed many useless scripts, did merges, reduced variable...
[ATTACH] Quick, raw render. Source: http://www.game-artist.net/forums/showthread.php?t=1809 Author: sethodie...
Yes. But I think it will not work with mental ray. I don't know what with other high-end renderers. From other hand who needs them for this kind...
Adding items is exactly the same in both games. Speaking of items: I stole Fallout 2 restock macro :wiggle: and added it traders in Fallout:...
It's not possible to add new locations that will be visible on World Map (i.e.: Junktown, Hub, etc.), nor maps that will be visible on Town Maps...
Modding Fallout is easy if you stay within its engine limitations. For instance, whole stuff with world map/locations/whatever is hardcoded while...
I was bored... so: [ATTACH] Nice composition, isn't it? :V Clothes are lil' a big for him, but meh...
Walk/run/whatever along walls, and you'll get similar effect to this. But instead of floor, you're getting "interactive dancing walls", which...
I have a petition to new engines writers: can you fix that AWFUL highlight "feature" on scenery objects (walls, etc.)? I don't need to explain how...
Yankee source files. [IMG] Leather Jacket isn't finished. This is second best TH in my inventory (just after Garl Death Hand). Been thinking...
How about building maps from blocks, something like original XCOM? I'm not an expert in this matter, but isn't Fallout's scenery visually too...
Cassidy source files. [IMG] Note that you'll have to finish his head first: - gaybrows, - lips wrinkles, - other shit-and-shits I have no will...
Not Pid, but Fid. ARTFID.H is the file you should look at. Proto: pid: 16777219 00000003 ... fid: 16777229 hmmaxx,11 PID is a pointer to given...
@ arrays Just curious... - there's a X amount of "special" doors in a game, - with default commands/functions/whatever I'd have to create...
@ "dev" folder It saves human readable version of proto, each time you edit it - internal purpose only. "Real", binary proto is created/modified...