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Indeed. Level and encounter design in a game that utilizes two combat systems (that are also interchangable) is a challenge. In fact, I consider...
Well, it's probably just me being an annoying purist when it comes to system design. Let's assume we leave equip animations in RT. There isn't...
It may serve well for your argument, yet this oversimplification is not quite the entire picture. There is a difference between, as you put it,...
All due respect, at this point I'm not interested in blabbing about how it can't or shouldn't be done. If you think having two combat systems is a...
Thank you. The combat is still pretty clunky but it will get better, I just a need a solid and properly tested base to be able to build upon it.
Also, I assembled a very basic turn based combat logic. It's still buggy as hell but it's a start nonetheless. [MEDIA]
The base system was there for a while, I figured it out almost a year ago from the function names I found in the demo's binary. Combined with...
In the original design, there was also an option to cut him down so he would fall really bad (he was supposed to be hanged on a windmill - or a...
Only labor is making things.
That would be true if I cared for revenues. The thing is - I don't. The goal isn't to please my greed, the goal is to make something I believe...
Well, Van Buren would have been the first Fallout game to offer accurate armor/clothing rendering thanks to Jefferson engine, which alone would...
I think Chris' way of putting it says it all - it had so much potential. And that's precisely what Van Buren is - a design with great potential....
Yeah I mean it's kind of weird that he completely ignored WL and switched towards Van Buren this way, despite the fact he worked on WL2 (and...
I mean Wasteland 2 and 3 are pretty much their own things, I don't quite understand the comparison to Fallout. Aside from the post apocalyptic...
I agree with you, I think that if someone has the skills, it's far better for them to use those skills to move the industry forward, make...
Alright, I misread your point before, kinda assumed a great deal of sarcasm in it for some reason, my mistake.
So basically you're implying that a few thousand people shifting their interest towards the fan made project, such as total conversion mods and...
Very good reading, thank you.
What is that about FOnline being taken down by Bethesda anyway? Asking out of curiosity because I've never heard of it. Cvet still actively...
Yes, but the impact of these total conversion games is fairly limited, in spite of the fact that they maintain a very good quality. I think the...