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  1. The_Proletarian

    Functional vaults

    Agree! And Vault 13 only held out for so long because their "experiment" was to not leave the vault and to see for how many generations people could live secluded like that. For most other vaults they should just open like Vault 8, as you write.
  2. The_Proletarian

    Functional vaults

    There's a 1000 inhabitants per vault and they can grow their own food. People are assigned different duties and kids go to school. They must have had a lot of spareparts to be able to do continous repairs over such a long period of time I guess. By the time of Fallout 1, 80 years after the war...
  3. The_Proletarian

    Mod Idea: Scrapheap Integration and Necropolis fix

    That's actually a great idea to split the Boneyard into one main location and several satellite mini-locations. And on your travels between the different locations you would be assaulted by the various gangs that inhabit the area. I think the other areas you mention are already mini-locations...
  4. The_Proletarian

    Fallout: Nuevo Mexico

    New trailer and new name?
  5. The_Proletarian

    Newbs Casual Build

    Maybe a bit redundant then? You don't need stimpacks that often.
  6. The_Proletarian

    Play all Fallout games chronologically! - Join! Continues into 2024

    He attacked me when I went down to him after I had talked to the Falcon brothers. I shot him in the right arm so that he couldn't throw grenades and then killed him. Haven't encountered any hostile townies. e: I have 2% in Barter so I get ridiculous prices. I think I will put everything into...
  7. The_Proletarian

    Play all Fallout games chronologically! - Join! Continues into 2024

    That's the only reason to give him the pelts, otherwise you make mor emoney by selling to Quincy. I've killed Gordon. But anyway you must still blow the door with dynamite even with your method? Or is it unlocked if you use Sneak?
  8. The_Proletarian

    Newbs Casual Build

    Is Quick Pockets for taking drugs during combat?
  9. The_Proletarian

    Mod Idea: Scrapheap Integration and Necropolis fix

    I very much like the idea of moving Necropolis to the spot of Bakersfield. That could be a refreshing way to play the game. And as you say it's a bit odd to have the Super Mutants there when the current location is so far from Mariposa. Maybe a mini-mod that is compatible with Fallout Et Tu? I...
  10. The_Proletarian

    Cut Content sorted by how cut is is

    Great idea! Where's the list of all the cut content?
  11. The_Proletarian

    Fallout 2 mod Last Hope mod

    Nice! Here are the changes:
  12. The_Proletarian

    Fallout 2 mod Last Hope mod

    I spoke to the Falcon brothers in the Deserted Village. But that only gives you the information that Gordon tricked them and they charge you 500$ for that. Then I entered Gordons lair, he attacked me and I killed him. I need Dynamite for the mantis lair as well and I hope to find some.
  13. The_Proletarian

    Fallout 2 mod Last Hope mod

    Pliers and a Wrench costs over 2000$ together. It says base price are 65$ + 200$. Is my Barter skill to low? Also it's very difficult to see the door to Gordons shack because of the roof. Maybe remove it? Can you use the grenade found on his body to blow away the door? Couldn't Gordon have a...
  14. The_Proletarian

    Fallout 2 mod Last Hope mod

    Thanks! I found the stairs to the basement. So the Derek and the Bulls are just very near each other. The guy in the basement wants to sell me the rifles for 4500. I tried amping up my Speech skill to 71 to see if that would make a difference but it was the same deal. Maybe Barter can help with...
  15. The_Proletarian

    Play all Fallout games chronologically! - Join! Continues into 2024

    I'm not complaining I just point stuff out that could be improved, feedback. I think it's a fun mod so far! e: You don't get Gecko Skinning Perk for helping out hunting Geckos at Farmers Town? You get ten gecko pelts however. e: Quincy can buy the Gecko Pelts of you for 1250$ so why should you...
  16. The_Proletarian

    Fallout 2 mod Last Hope mod

    Wait so two rival gangs share the same building? Thanks for pointing that out I would never have found the stairs to the basement.
  17. The_Proletarian

    Fallouts 1 and 2: Is playing both equally a good idea?

    Yeah but he planned to use Et Tu anyway so...
  18. The_Proletarian

    Fallout 2 mod Last Hope mod

    Thanks! I guess I meant the* second gang. So they are housed almost next to each other? I visited all the places on those screenshots but it was only Derek who I was able to speak to. He requested rifles and stimpacks. Maybe they should be housed further apart so that it becomes clear to the...
  19. The_Proletarian

    Fallout 2 mod Last Hope mod

    Where is that second gang in Farmers Town? I could only find the gang headed by Derek.
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