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  1. Jabberwok

    Fallout 76 Really Sucks. People Act Shocked.

    This certainly applies to me. Yet I will probably continue to complain, if for no other reason than that this atoms currency, as you describe it, sounds very much like the model of many free-to-play mobile games. And regardless of how much less manipulative than Farmville it is, it's still the...
  2. Jabberwok

    Fallout 76 Really Sucks. People Act Shocked.

    No wonder their games are collections of half-implemented features.
  3. Jabberwok

    Fallout 76 Really Sucks. People Act Shocked.

    Wow. The last time I was paying attention to this company, they were still pretending to be ashamed about horse armor DLC. Something has definitely changed.
  4. Jabberwok

    Outer World's Obligatory Bad News

    Even on PC, I'd say it takes a pretty big snowball effect for modding to significantly affect longevity and sales. The Skyrim scene is still going largely because of how popular the game already was. Doom modding is still going strong, but in the meantime, tons of mod-friendly games have drifted...
  5. Jabberwok

    Fallout 76 Really Sucks. People Act Shocked.

    Raids and loot chests in a Fallout game.... I can only shake my head at this point. I guess it makes sense; they already turned the Elder Scrolls into an MMO. On a long enough timeline, all successful studios will become WoW clone factories. And Blizzard itself becomes a smartphone dev.
  6. Jabberwok

    Fallout 76 Really Sucks. People Act Shocked.

    As someone who hasn't played a Fallout game since New Vegas, watching these vids feels like seeing my favorite actor working as a birthday clown.
  7. Jabberwok

    Outer World's Obligatory Bad News

    I liked New Vegas. Tonally, aesthetically, I'm not wowed by OW so far, but it would be nice to have a decent first person RPG. It's true that there aren't a lot of choices when I get tired of modding the garbage out of Skyrim. However, the constant comparisons to NV worry me more than...
  8. Jabberwok

    Escapist Magazine calls Bethesda killers of Fallout

    Okay, I have to ask this here, because I just noticed that the article does what so many people do, and attributes both Fallout games to Black Isle. Is that true? It's my understanding that Interplay developed the first game, then Black Isle was formed with some of the same people, and...
  9. Jabberwok

    Outer World's Obligatory Bad News

    Yeah, safe and predictable is sort of how I felt about Pillars, including the story. None of it was bad, but the gameplay was so balanced, and the writing so serious that I just never felt excited to play it. Sawyer mentioned on his blog that one of the reasons for the recent games being less...
  10. Jabberwok

    Saints Row IV Intro

    I mean, personally, I liked Fallout 2 just as much as 1, but I know not everyone does....
  11. Jabberwok

    Saints Row IV Intro

    I thought they did a decent job on the superpowers themselves, and everything else was really just a setup to make a game based on those. They definitely could've done a better job of figuring out how to challenge a super-powered player, though. You can kind of feel that it started out as a DLC...
  12. Jabberwok

    Saints Row IV Intro

    To each his own, and I can understand anyone who liked the first two having problems with 3 and 4. But the big difference between those and Beth's Fallout (imo) is that the writers at Volition were actually funny instead of just stupid.
  13. Jabberwok

    Outer World's Obligatory Bad News

    I agree with this, except that I do think we can guess what to expect when there's continuity in the leadership at the company. We know where those people's priorities lie. In fact, we can definitely tell that they're not the same company that made Daggerfall based on the way the current...
  14. Jabberwok

    Outer World's Obligatory Bad News

    I don't think cut content is a problem in and of itself. A problem with development, perhaps, but not necessarily with the product. The game could have been MORE complete with more dev time, but I never felt that New Vegas was unfinished at all until I learned about it from interviews. I mean...
  15. Jabberwok

    Outer World's Obligatory Bad News

    This. There's a reason they felt the need to apologize for 76.
  16. Jabberwok

    Outer World's Obligatory Bad News

    I dislike the term reactive RPG, but in their defense, almost every AAA game gets tagged as an RPG these days. Guess they have to set themselves apart somehow. If anything, The Witcher should prove that you can do both. I don't think Bethesda sells more copies by having half-baked mechanics or...
  17. Jabberwok

    Wasteland 3 - The return of beloved Scotchmo and release 2020

    If it's possible that would be great, but turning down or muting the voice often removes ALL of the voice from the game, including barks. That's not really what I want. Divinity: OS had the right amount of voice acting for me, adding character without being tedious to listen to. Then the...
  18. Jabberwok

    Wasteland 3 - The return of beloved Scotchmo and release 2020

    Yeahhh, that's what I was afraid of. Don't get me wrong, it's still better than going full Mass Effect, but it's definitely not what I would prefer. Even at its best, I find it distracting and somehow less immersive to constantly hear the dialogue while I'm trying to read it.
  19. Jabberwok

    Wasteland 3 - The return of beloved Scotchmo and release 2020

    So regular NPCs aren't voiced at all? That's good news. I kind of assumed they would be, just cause that seems to be the trend even in the kickstarter RPG studios. I have no problem with a convo like this as long as it's rare. Then it's essentially just an interactive cutscene.
  20. Jabberwok

    Wasteland 3 - The return of beloved Scotchmo and release 2020

    That's true. But yeah, they would need to be sparse to have that significance. And even without animations, if Fallout had voiced every character in the game, it not only would have limited the quality and quantity of the writing, it would have reduced the weight of the lines that were voiced...
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