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  1. twillight

    Secondary Combat Skill For Melee Characters

    Thenthe answer iis simpler. Avoid hard fights until you get proper armor. Thing is, the maps aren't that big in F1-F2, meaning the distance between you and the enemy can be closed in 1-2 turns at worst with the exception of only a couple of fights. And whatyou can't do, you can always avoid.
  2. twillight

    Ways to replay Fallout Tactics

    Add if you have any more idea! #1 just play it on Normal #2 play once using Turn Based #3 when bored play Hard #4 do it solo #5 play melee (better said unarmed) #6 play Insane #7 play only using the ghoul recruits as soon as they are available. Play the protagonist as a ghoul too! (there are 5...
  3. twillight

    Secondary Combat Skill For Melee Characters

    Adding guns to a meleer would make melee/unarmed secondary attack. If you're up to the way of melee you must avid ranged combat with maybe the exception of throwing. To do this you must level up without fighting whenever possible and know your game well. Or in case of Fallout Tactics you must...
  4. twillight

    Fallout Tactics theories

    Character Creation: the number of repair kits in the game implies you were suposed to choose your race as the main character uniquely in the series. Because why else you'd have access to so many kits if you couldn't be a robot by design? Worldmap: As much as we hate how it ended, you likely was...
  5. twillight

    Best Skills To Tag

    Entirely depends on which game, and your character plan. For a normal, completist playthrough for example the best weapons are: F1: rocket launcher F2: laser rifle/Y2K Pulse Rifle, aka. tag energy weapons F:T nothing beats Browning M2, period. It is a heavy machinegun. But eg. in F2 you CAN...
  6. twillight

    One or Two Combat Skills?

    Depends on the game, and what your plans are. You CAN get away w/o any combat skills and win the whole of F1, you CAN get away taggng only advanced weaponry in F2 and train up through non-combat quests and go straight to where you can get some free endgame weapon. Even in F:T you can pick Big...
  7. twillight

    One, Two, or more weapons?

    These more belong to the help-thread thanthe general discussion. Either way, I take 2 weapons. One for long range, one for close range. Or just for the instance my arm gets crippled. Can also spare AP if in the middle of big fight, and want toskip a reload.
  8. twillight

    Should You Always Take Gifted Trait

    Initially everyone's skill is low anyway, so that doesn't really matter. And with a bunch of levels you'll have lots of skillpoints anyway. There are legit characters that are better w/o gifted, but generally speaking, Gifted is the strongest of traits.
  9. twillight

    Let's Talk About The FEV Virus

    The games Fallout 1 and 2.
  10. twillight

    Let's Talk About The FEV Virus

    Uhm, Enclave had some barrels. The Master transported the goo around for his on purpose. Supermutants and others had it in their system. The Glow peoduced anairborn variant. The FEV is very well all around in the Fallout Universe.
  11. twillight

    Fallout Tactics Basic Character Builds

    Ok, the game offers a limited possibilities, but some variations can be done. Here I give my 2 cents on the topic, feel free to expand, re-adjust and overanalise. #1 Captain Charisma description: this build has use ofall option Charisma has to offer. Mainly centers arond perks. SPECIAL...
  12. twillight

    Any point in increasing non-combat skills?

    First aid: 100% is enough, can be raised by books though, and a lot of side-characters have almost 100% from the getgo. Doctor: especially at the start to remove conditions as kits for it are rare. 100% is enough. Lockpick: the game only demands ca. 40 hard % with the exception of a pointless...
  13. twillight

    Mutate skilled trait for more perks?

    Skilled gives +1 to perk rate. So you'd get a perk at 4, 8, 12. Now what happens if I mutate it away (question on Mandy if you wanna know)? Is there a difference if she gets Mutate! on lvl 9 in question when she'll get the the next perk? It'll be always at lvl 11 (or 12?)? Because if that's how...
  14. twillight

    Why is Fallout 1 so rushed?

    But I always wanned 2 b an android! What's the speech-check for that?
  15. twillight

    Why is Fallout 1 so rushed?

    Yes, it is an unfortunate thing, which got mostly corrected in F2 (where the time-limit is ca.15 years, not looking up).
  16. twillight

    Falout Tactics - Everything Insane

    With jdmazz soon finishing his go, I considered too a similar go, but ended up with more theory than result. On the other hand this isn't a question, but a discussion hopefully. Until that, here is my starter, all the experience I could gather on the Insane Mode: Easy is barely distinguishable...
  17. twillight

    Are Fallout Fan Boys Blinded By Nostalgia?

    Mostly true for Planescape Torment. But for Fallout 1-2-T (mostly 2) the good is seriously good,and highly outweight the bad.
  18. twillight

    Everything about High Charisma Character?

    Except you don't even gain lvl 24 until Calculator Phase#3 in a normal game, where any perk is just irrelevant, so in a normal game you get 12, 15, 18, 21, aka. 4 perk after DF-level, in contrast to 12, 15, 17, 19, 21, from which one is DF, aka. you only gain an extra statpoint for the price of...
  19. twillight

    Everything about High Charisma Character?

    "Why would you get 9 or 10?" - because you can. Because the maximum stat is 10, not 8. "High CHA mean Divine Favour." - why would anyone want Divine Favour? That's 2 skillpoint for the sake of 1. Sounds dumb. "High CHA also mean Leader" - 5 CHA isn't exactly "high". Only moderate. there are 5...
  20. twillight

    Fallout Tactics Melee Challenge Progress

    "This is it brother/sister. The final push." So, for Phase#1 there are 2 potential problems. the obvious one is the Behemoth - you need to be drugged up to survive is (take 2*psycho). But every other time transition expires your drugs. Fortunately not during this misson. The other - less...
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