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    Disasters with negative floating point values

    Thanks, phobos2077. I see I'm using sfall 3.2, I'll update to the newer version and check things out. I don't think that other suggestion would work, though. As far as I know, variables can't be initialized at a negative value (I think this is also in Noid's documentation).
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    Disasters with negative floating point values

    Thanks :smile:, darkf, you made a good guess and good effort, but in the Fallout 2 scripting language variables are completely untyped (integer/float/string promotion occurs freely as needed). For the record, I had already tried initializing the variables as floats (0.0), but this made no...
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    Disasters with negative floating point values

    I'm not sure what to say about something I found, except that it seems inconsolably bad and I'm hoping one of our programming gurus can make some sense of it, because I have no idea what's going on with Fallout 2's calculations. Please try the following examples in a script of your choice...
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    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    It should work fine, Kyojinmaru, but I didn't test it (I don't have any Unofficial Patch installations at this time to experiment). In most cases updating master.dat to reflect changed files is a bad idea, though; it's not necessary, and in many cases you're eliminating an important source of...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    It's a minor mistake. The trouble in all these scripts is just that the local variable is never reset after use-- in other words the fix does in fact work, one time, but never again after that. The larger question on the seven year time warp, that I've never seen addressed, is: how exactly is...
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    Problems adding new weapon sounds

    I don't know if you have the Fallout 2 Mapper installed, J_Fred, but using it is the much better way to add new sounds. If you delete sndlst.lst from Fallout2\data\sound\sfx and master.dat\data\sound\sfx, then simply running the Mapper will rebuild sndlst with correct values for all sounds...
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    Building an Effective Melee Character in Fallout 2

    I almost always make h2h or melee characters. Strength isn't that important for these characters-- 4 or 5 Strength is plenty (you'll get power armor later). What matters is the skill level (Melee skill) to raise your chance to hit, Endurance and Agility (you need high HP and AP to close with...
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    sfall arrays (scripting) introduction

    Good work on all this. I think your example answered my question pretty well. I have a lot of cases where I want to do something like that, randomly going through dialogue lines without wanting any particular line to be repeated until all the lines have been shown.
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    Talking Heads

    Somehow I missed this before. Keep up the great work! That Miria is very lovely-- might even be a problem to ask her to do embarrassing things while looking into those starry eyes. :shock: How far along is that particular project?
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    sfall arrays (scripting) introduction

    This is great info, thanks. I'm wondering if there is any way to use arrays to make flexible lists. For example let's say we have something like: list.msg {100}{}{You see a } {101}{}{cat.} {102}{}{dog.} {103}{}{bowling ball.} {104}{}{marble.} Let's say we want to have a response of line 100...
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    Pack o' Scripts #1 for FO2 RP 2.3+

    @CPL That crate problem is one that slipped past me. This should fix the problem. In the folder Fallout2\data\text\english\dialog (or the folder msg in the zip file download for this mod) is the text file tribei2.msg. Using a plain text editor like Notepad, open this file and change the...
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    Pack o' Scripts #1 for FO2 RP 2.3+

    Thanks, I'll take a look at that stimpack trade as well.
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    Pack o' Scripts #1 for FO2 RP 2.3+

    I'll take a look at that one, CPL. One of the bigger challenges of modding is anticipating all the various ways each player might try to interact with something, and having functionality for all of them. I may have missed something in that case. You did the right thing just restoring the...
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    Pack o' Scripts #1 for FO2 RP 2.3+

    By chance in my current game I went to the EPA, and picked up Kitsune. I found more problems in her RP script I wasn't aware of before, and while I was fixing those I also wrote some additional dialogue and material for her. Updated Kitsune: Files available here. Unlike the version in the...
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    Pack o' Scripts #1 for FO2 RP 2.3+

    I've seen that seminar speech before, but if anyone hasn't watched it, it's definitely worth the time. The FOB and Navcom quests don't make much sense (I'm moving the Navcom parts to Gecko), but they're both so heavily entangled with numerous major plotlines I feel we should try to make the...
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    Pack o' Scripts #1 for FO2 RP 2.3+

    I can your point here. Maybe putting a speech check on the Quartermaster would be a good idea rather than the gatekeepers, though. The FOB is required to finish the game, and that means everyone needs to get into Navarro. Boiling down such a fundamental quest to only two options (talk or fight...
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    Pack o' Scripts #1 for FO2 RP 2.3+

    @JimTheDinosaur "Use science" is a minor tidbit. If you open the skilldex (or use the keyboard) to actively use the Chosen One's science skill on a critter, in the standard game a response is offered for brahmins and some robots but on any other critter type there is no response because the...
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    Pack o' Scripts #1 for FO2 RP 2.3+

    I spend a lot of time modding Fallout 2, using killap's Fallout 2 Restoration Project as a base for my own game. I've got loads of material I'll release eventually (whenever it's done), but I recently considered whether I have any stand-alone material which could benefit everyone in the...
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    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    Sorry, I misunderstood you, J_Fred. This script is just for the brain extractor; in addition to all the fixes I noted it allows the Chosen One to kill security bots by luring them into the chamber (killap's idea). You're talking about allowing Robobrain as a party member with a security bot...
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    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    It's already included in the version I posted.
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