Search results

  1. D

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    The problem with all those commands is that it makes the NPCs extremely passive in combat. They refuse to attack anything that stands farther than 10 hexes. Vic and Skynet refuse to attack enemies that are next to them, at times. They just skip their turns. Sulik is pretty agressive, and Cassidy...
  2. D

    Combat overhaul ideas

    Well, I like high end stuff, Gauss Rifles are cool. I never liked Fallout3's approach of combat shotgun being among the best. But I agree that simply buying stuff from San Fran is too cheap. Especially when a random encounter - even one in which you don't need to participate like XXX fighting...
  3. D

    mod requests

    Nirran, Maybe you can help, a tweak that would prevent NPCs in your party from running more than X tiles away from you. Perfect if you could set this ingame (for instance set it to a small number in tight places where you are holding bottlenecks and you don't want Cassidy to run out of the...
  4. D

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I'd like some sort of "prevent running away from my char more than X hexes" command. Because I go nuts when I sit in a comfortable room near a bottleneck door with a pile of bodies of enclave troopers in front of me and cassidy suddenly decides it's cool to run after that single technician...
  5. D

    Combat overhaul ideas

    I know, there are millions of mods that change the fallout combat already. I think that the vanilla system is horrible tbh - too easy, too forgiving and just plainly broken in some aspects. Let's see... 1. AC is useless. That's right. AC is entirely useless in this game due to the fact...
  6. D

    Fallout 2 Restoration Project Gameplay Thread

    Turrets AND guards are major overkill. I prefer to kill turrets when I reach enclave, then kill the guards, finally kill Horrigan. He's still a wimp.
  7. D

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    The main issue is that eye shots with critical chance range being in 20-40% = 100% chance for a critical hit that on average deals much more damage than torso crit. The average damage per turn of, say, Vic with Gauss Rifle that shoots a guy in APA twice in torso (as it does mostly when...
  8. D

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Using ACE to boost my charisma increased it by 2, not by 1. Intended? I had both implant enhancements installed before I used the memory module. As for controling the companions directly, the game is not balanced for a fully controlled party. The party members are supposed to be dumb -...
Back
Top