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    JE's obsession

    Since a lot of those animations were already in Jefferson, converting them to more "Van Buren-esque" melee weapon animations should be trivial (sorry, ScottE). So the short of it; yes, there should be different melee animations based on the weapon type.
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    JE's obsession

    Well, I was conscious when I signed up at NMA, but I don't know about my sanity. :P But since there is SO much passion from the fans, it would be wrong not to interact, even with those who want to throw monkey feces at me.
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    JE's obsession

    ^Agreed. The truth of the rules changes will surface when QA gets the game. Then we'll start to see if the changes are fun, or just add headaches to the game. From our standpoint (the designers) they look fun. But we won't know 100% until we actually start playing the game through testing. But...
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    InXile acquires Wasteland

    Actually, Tim left while Fargo still owned Interplay. Let's just say they didn't see eye-to-eye after Fallout.
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    IPLY Board stuff

    Not my call and it doesn't look like we're hiring at the moment. Sorry. But you can check http://www.blackisle.com/employment.html every once in a while to see if we are.
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    IPLY Board stuff

    The CNPC animations won't be limited, per say, but will not have the variety that the PC will have, nor should they. The PC will have access to perks and abilities that the NPC's and CNPC's won't, especially since you won't be able to assign the CNPC perks as they level (they have their own...
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    IPLY Board stuff

    About animations: No, we have the resources and time to do human PC animations, just not ghoul and mutant PC animations. Hence, that's the main reason why there won't be ghoul and mutant playable races (plus it makes more sense with the current story, imo, not having ghoul and mutant PC's).
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