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  1. Fallout Guy117

    What Makes A Good Fallout Game?

    While I can't fully agree on the isometric play, it is by all means ingrained in rpg game style history. I think what makes 3D and first and third person a more common choice is that the makers what you to sort if be the gear for your character, or rather its literal brain. Third us just awsome...
  2. Fallout Guy117

    What Makes A Good Fallout Game?

    From what gathered, there are three main points that need to be worked on in order for a more positive approved Fallout game can be achieved. ° BETTER SENCIBILITY IN WORLD BUILDING ° MORE DIVERSSE AND COMPLEX CHOICES ° EVENTUALY, OR QUICKLY FACING THE CONSIQUENCES OF ONES CHOICES.
  3. Fallout Guy117

    Is the T-60 really that bad?

    Yes it does, DOOM came out of nowhere for me, and not listening can put a harsh label on a company.
  4. Fallout Guy117

    What Makes A Good Fallout Game?

    Millim, that is a very great ammount of feed back and it is great to hear this point of view, but doesn't this ammount to the karma system losing some value in a way?
  5. Fallout Guy117

    Is the T-60 really that bad?

    Owing your making excelent feedback, and I thank you. I especially like the idea of a heavily modified T-45, and agree with you on more open communications. Yet I am happy that at least Bethesda does keep an ear to sone basics, other companies just ignore there fans.
  6. Fallout Guy117

    What Makes A Good Fallout Game?

    I've seen the Good, the Bad, and the Ugly, as well as a few others, westerns not being my specialty in movies, sci-fi and mystery being my expertise, but I am getting your point. I can see the similarity with New Vegas and the first two Fallout, the more open and natural spaces, with the...
  7. Fallout Guy117

    What Makes A Good Fallout Game?

    Now I get it, the anonymous idea is great.
  8. Fallout Guy117

    What Makes A Good Fallout Game?

    THIS IS GREAT! I hadn't thought about possible conflicts with settlements that you yourself can establish. Thank you for the Idea!
  9. Fallout Guy117

    Is the T-60 really that bad?

    While the T-60 is now by cannon by breaking the T-51 status as the pinnacle of pre-war power armor, is that really a big deal? Lores are changed all the time, and while Bethesda has changed a good chunk, I feel that they haven't broken it to an unorderlty state. Sure the T-51 is now basically...
  10. Fallout Guy117

    What Makes A Good Fallout Game?

    Thank you, this is great feedback!
  11. Fallout Guy117

    What Makes A Good Fallout Game?

    I completely agree that that is a crucial aspect that was missing.
  12. Fallout Guy117

    Am I the only one who sees serious space for new Power Armor?

    While it is a bit to common (maybe 6 sets would have been enough, with parts being all over the place) it was interesting to see how raiders would use it. I am a bit disappointed that after 200 years raiders haven't found more practicle ways to make there armor better, but it was interesting...
  13. Fallout Guy117

    Am I the only one who sees serious space for new Power Armor?

    I do agree that there should be more power armor, yet those filled in numbers or letters can be for prototypes. For example A-34 power armor, it be nice if in the next game there was a West Tec facility that had information for the perspective of the creators of power armor.
  14. Fallout Guy117

    What Makes A Good Fallout Game?

    Hi there folks, I'm new to the community and am currently working on a script for a fallout game. While I am still playing the original fallout still (and I am loving it), I have also played 3 and 4, and did in fact enjoy them, 4 though having some removed elements that would have enriched it...
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