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  1. RedRockRun

    If you had to choose TWO things Fallout 4 did RIGHT, what would they be?

    Hmm... two whole things??? I kid of course. There is actually a lot of stuff I enjoy. I mean, I'm still playing it after all. 1. Follower personalities. This one actually surprised me. Followers are never characters I expect to like, but FO4 has a few I find legitimately interesting. 2...
  2. RedRockRun

    If you had to choose ONE thing Fallout 4 did wrong, what would it be?

    I'm going to be the n'th person to say dialogue. In general, I like imagining my own characters' voices. Perhaps a mod will change this; I hope so at least. Perhaps I'd even be fine with the dialogue if I liked the voice acting, but right now, there is some truly cringe-worthy stuff I've run...
  3. RedRockRun

    So, can we talk about what Fallout 4 does well?

    Fallout 3 and NV had a few iffy variable test vaults, in my opinion, but strangely enough, I do think the Vault 111 premise is solid. Given the Enclave would be going long distances in space, I can totally see them wanting to keep certain individuals (Richardson needs to preserve those boyish...
  4. RedRockRun

    Bethesda's Lore Recons

    Momma Murphy, like the Forecaster is a psyker, like those the Master had rounded up. One thing I don't understand is how there could be a resource crisis prompting a resource war if nuclear energy is the national norm. The war was over oil - not uranium or plutonium after all.
  5. RedRockRun

    "We want to answer 'yes' every time the player asks a question (...) " - Todd Howard

    "Can I choose a different voice for my weak-sounding character?" "Can I be evil?" "Can I have a .223 pistol, given this entire game's premise began in Fallout 3 as a reference to Blade Runner?"
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