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  1. Mr.Stalin

    Fallout 2 utility Fallout - Proto Manager [Deleted]

    Mr.Stalin updated Fallout 2 - Proto Manager with a new update entry: Fallout - Proto Manager v1.3.0 Read the rest of this update entry...
  2. Mr.Stalin

    Fallout 2 utility ProtoManager virus?

    NOD has fixed its virus database, now ProtoManager.exe it is not detected as a threat. For other antivirus products: You should personally contact the manufacturer of your antivirus and ask them to fix the virus database.
  3. Mr.Stalin

    Fallout 2 - Proto Manager - DANGER!?

    NOD has fixed its virus database, now ProtoManager.exe it is not detected as a threat.
  4. Mr.Stalin

    Fallout engine questions

    in the pathData->accumulator algorithm, the higher the value of this accumulator, the more direct the path is built (not zigzag)
  5. Mr.Stalin

    Fallout engine questions

    The algorithm scans each hexagon on the map, and if it is free, the data about the hex is placed in an array, the scanning of the map hexes continues until the target hex is reached or the total number of hexagons viewed reaches the limit (for example, 2000) in this case, the path is considered...
  6. Mr.Stalin

    Text printing functions in Fallout 1/F2.

    It's too complicated, you need to learn c++/asm and the game engine code.
  7. Mr.Stalin

    "Magic Hand Animation" upon using an item to an object

    Probably "Magic Hand Animation" will remain forever as it fixes some bugs of the engine. Get used to it! :lmao:
  8. Mr.Stalin

    Problem with the Critter_inven_obj2 function.

    See active_hand function.
  9. Mr.Stalin

    Fallout 2 utility New map editor - GECK

    Make your fork without any "dead" Alexey repos. if you don't have the skills, then how are you going to continue coding this mapper.
  10. Mr.Stalin

    Glovz's Damage Fix formula.

    https://github.com/phobos2077/sfall/issues/355
  11. Mr.Stalin

    Fallout 2 utility New map editor - GECK

    [Imho] if you chose c++, it would probably be better to do it directly in the Falltergeist engine, as it was implemented in BIS: engine+map-editor
  12. Mr.Stalin

    Fallout 2 utility New map editor - GECK

    C++ ehhh((((( it seems that the language chosen is not very effective in terms of writing code speed.
  13. Mr.Stalin

    Game quit hook.

    Delegate: OnBeforeGameClose
  14. Mr.Stalin

    sfall and fallout 2.

    Yes + DLL Hijacking :)
  15. Mr.Stalin

    sfall and fallout 2.

    engine code function ... ... .. ... << inject sfall code (do something and at the end we return to the engine code) .... ... ... end function It happens that the functions of the game are completely replaced in the sfall code (in the future, it will be more practiced to completely replace the...
  16. Mr.Stalin

    Need Help with Trait Modding in Fallout 2

    trait.c - has nothing to do with the modding of the game, and such a file does not exist.
  17. Mr.Stalin

    Text printing functions in Fallout 1/F2.

    there is no 'printf'. engine copy graphic letters from the fallout font to the window surface.
  18. Mr.Stalin

    Modifying the Sfall hook.

    fo:: PrintFloatText(obj, "message", 1); ??? void PrintFloatText(fo::GameObject* object, const char* text, long colorText, long colorOutline, long font)
  19. Mr.Stalin

    Modifying the Sfall hook.

    it's just a pointer to memory with an object structure (fo::GameObject*)
  20. Mr.Stalin

    Complining the SFall source code.

    https://www.google.ru/search?ie=UTF-8&q=fatal%20error%20C1083%3A%20Cannot%20open%20include%20file%3A%20%27algorithm%27
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