Search results

  1. S

    The fallout boy honours his true parents

    I really like your idea. I prefer the second version you posted. I think that the tombstone should have been rotate some way to better fit the rest of your pic, other than that you did a great work. A tear for Mr. cain and his company... Have a nice Sunday, everybody out there.
  2. S

    How to add the car to a map.

    Hi Yossarian. If you include something in define.h, then you can always compile. The scripting engine takes it for macro, or an item, or anything you want. If you put it in a map header, then you're adding a map var which MUST be registered in two files: map.h and map.gam (same folder of maps...
  3. S

    Plant and Ant spray

    Hi there! A): As far as I can remember there are 2 things which crash the mapper when putting an item in your hands: you try to use an item that has screwed graphics (It's the missing .frm data thingie), and the second is you're using a .frm which is a few pixels too huge. I made all kind of...
  4. S

    Fallout: Zero becomes Zero Project

    Thanks for your quick answer, Suffer. I'm not touching the .exe, not directly. Just like many modders I'm using a loader creator: it tinkers/ backups / replaces the original .exe (not sure how it works). It is used to change stuff like starting date, PC appearence, it disables intro movies and...
  5. S

    Fallout: Zero becomes Zero Project

    My apologies for being off-topic... Well, just a bit... Here we're talking about total convertions, but what about us lone working modders? I find these news worrysome. Should those working on smaller projects carefully consider this problem?
  6. S

    My main screen. Advice needed (pic inside)

    O.k, let's see... A): There's no door becouse I'm not in real textures yet... Windows are made with a simple hand made grid for bump mapping. The red car is actually textured, but it's not that much... Let's say there are automatic sliding doors. B): my mod is set some 6/12 months before the...
  7. S

    My main screen. Advice needed (pic inside)

    This render shows all my lack of skill. I know many of you folks deal with graphics in a serious way: I need your criticism and advice. So, without further ado:
  8. S

    metal armour

    Nope, you don't suck at all. Better modeling than me. I'd just lower the bottom edge of the breast plate for better protection. Your M.A. looks good. Cheers!
  9. S

    How to add the car to a map.

    Hi Chris Parks. To tell the truth I haven't tinkered much with the car... I'm simply positive that the only scripts involved are the map ones. I can only think about a code mistake or the fact that something slipped past my attention. The latter being probable... I got a look in scripts and...
  10. S

    pipboy prob

    Hi Ravachol. The exe has already been edited (err... cracked?) by Andy Spacetrain... Or better, he made a fo2 loader maker. This program allows you to create an alternate exe: you can set stuff like starting date, starting map, pipboy from the start, Pc appearence and so on. It can disable the...
  11. S

    General attacks

    Hehe... Needed any evidence that computers are rocket fast idiots? That's interesting though. Did you try something like: if ((target_obj != dude_obj) and (target_obj != self_obj)) then begin if (obj_can_see_obj(self_obj,target_obj)) then begin attack(target_obj); end end...
  12. S

    General attacks

    Hi there, Lyer. I gave your first piece of code a try: #define any_obj ( (PID_SHI_GUARD) or\ (PID_SHI_MALE_PEASANT) or\ (PID_SHI_FEMALE_PEASANT) ) procedure critter_p_proc begin if (obj_can_see_obj(self_obj,any_obj))...
  13. S

    Italiano Fallout

    So he did it? Hat down to him. Ragfox, you really should send your work to cgames magazines... Give your project as much visibility as you can. I personally know a bunch of people who just got mesmerized simply watching Fo1 intro... And never played it... They really needed an interpreter...
  14. S

    General attacks

    O.K.... Lemmy see... 1): You could define a macro in a header and call it in your scripts... In define.H for exemple: it's mandatory in every script. I never tried to define a macro, though... It should be simple with FSE. You could do it even without a macro. There are 10 ruined town in the...
  15. S

    How to add the car to a map.

    Hi Chris Parks. Here is an excerpt from Broken Hills map 1: if ((map_var(MVAR_Made_Car) == 0) and (global_var(GVAR_PLAYER_GOT_CAR) != 0) and (car_current_town == AREA_BROKEN_HILLS)) then begin set_map_var(MVAR_Made_Car,1)...
  16. S

    General attacks

    Hi Lyer. I checked the Vorpal rat's and king Arthur's scripts and I think the answer to your first question lies there. The thing is handled via the map script: you export any_obj as a variable, then you import it in both the attacker and target scripts. Map script: export variable...
  17. S

    pipboy prob

    Hi there. I think it should be done via a global variable block. Unfortunately I haven't the original artemple.ssl anymore (I use a custom one). If I remember correctly the pipboy is "activated" when the temple movie is triggered... So you can simply check the scripts and see how the thing is...
  18. S

    rain?

    O.k... First of all my apologies for mispelling your name, Requiem_for_a_starfury. Now, down to business: 1): as far as I know the only objects which have two sets of sequences are items like flares, explosives and so on. They are hardcoded, period. You can simply turn the rain self visibility...
  19. S

    rain?

    That was how they made rain in Baldur's Gate. To Requiem_for_a_star_fury: yes, I think it could be done. Just a piece of code in the map script. You make a scenery/miscelanneus object with the rain art, the map script checks a random possibility for rain upon map enter: then the script spawns...
  20. S

    FO/FO2 map screen

    It's 450 * 450. (Welcome back, Ashmo)
Back
Top