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  1. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Hello Sduibek. What changes, you made in mod?
  2. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    I used a preprocessor for your. 961 compiled script. Here's a link to the archive. http://narod.ru/disk/59679176001.1827905611ec8e948eecd7c8756ddd43/FalloutFIXTScriptSource.7z.html The archive source scripts. To compile the script click compile.bat
  3. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Sduibek You want to transfer your mod to the engine f2? Transfer script is not complicated. I used a preprocessor to restore constants, global variables. I have not read the whole thread topic. But if you have questions I will answer them. Good luck...
  4. J

    Fallout 1 worldmap

    Card archive. Contains images in frm and masks. Unpack in a game folder. http://narod.ru/disk/39114012001/WorldMapF1andF2.7z.html
  5. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hello Timeslip You can add 3 functions 1.AttackOn - Enable Attack 2.AttackOff - Turn off the possibility of attack 3.AttackSheck - Check the Flag Attack On / Off
  6. J

    sfall script editor

    That's great. Thank you for your work. In the program there is a button that sends a script to compile a bat file. The program can be translated. If you are interested, I can translate the program interface to English. True text scattered all over the source. I think I can cope.
  7. J

    sfall script editor

    Timeslip You can add to the compiler, remove unused procedures and variables? Example procedure start begin end procedure talk_p_proc begin start_gdialog(962, self_obj, 4, -1, -1); gsay_start; call Node001; gsay_end; end_dialogue; end procedure Node999 begin end...
  8. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Russian ini file. Thanks Ray.
  9. J

    Megamod 2.35 technical issues and suggestions

    Excellent news. Roman82 will translate version 2.4 You can send me a text folder version 2.4
  10. J

    How to set up a Fallout 2 mod without much trouble

    Lexx Better simply. fallout2.cfg [sound] music_path1=data\sound\music\ music_path2=..\data\sound\music\ [system] critter_dat=..\critter.dat critter_patches=data\ master_dat=..\master.dat master_patches=data\ language=english 2 versions of the mod weighs 60 megabytes Create...
  11. J

    Megamod 2.35 technical issues and suggestions

    Greetings MIB88. You can give the reference to the version a mod 2.34? It is necessary to me for comparison msg files with version 2.35.
  12. J

    NPC Armor

    Where to download NPC Armor mod? In wiki I have not found references to downloading.
  13. J

    Fo1 and 2 Worldmap

    Excellent work Lexx! :clap: I converted a world map in frm and msk. http://jordan631.narod.ru/WorldMapF1andF2.7z
  14. J

    Fallout 1 scripting - spawning critters and and their items.

    Look scripts beginning on LA LAADYTUM.ssl LABLADES.ssl LAADYTUM.ssl export variable InBladePtr1; export variable InBladePtr2; export variable InBladePtr3; export variable InBladePtr4; export variable InBladePtr5; export variable InBladePtr6; export variable InBladePtr7; export...
  15. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    karn09 the Russian version (transfer 1С) the Russian version (transfer фаргус) the English version the German version Installation. 1. Unpack archive in a game folder. 2. What to begin game start fallout.exe
  16. J

    Fallout 1 scripting - spawning critters and and their items.

    KILLIAN.ssl import variable Killian_ptr; map_enter_p_proc Killian_ptr := self_obj; talk_p_proc if ((map_var(5) == 1) and (local_var(7) == 0) and (global_var(GVAR_HIRED_BY_GIZMO) == 0)) then begin LVar1 := create_object_sid(16777528, 0, 0, SCRIPT_KENJI); GVar9 :=...
  17. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip worldmap.txt Is it possible to add SetGlobal? Sample
  18. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yes. But to create them through scripts. Standardly they are created in mapper2. I realise mines in game. A problem that mines correctly work if are created in mapper2 as spatial a script. Whether probably to make that spatial a script were created during game?
  19. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hello Timeslip. You can add a new function. void set_spatial_script (obect ptr); Sample set_spatial_script (self_obj); spatial script you can assign only the map and spatial_p_proc will work. This is not convenient. And by using the spatial scripts are created dynamically.
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