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  1. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    sonil Where not preset values of lifts, they are nulled All the elevators do not work?
  2. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Hi sonil You could start mod on the Chinese version? You have added in pather.exe offsets?
  3. J

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Hello killap. It is the excellent project! Whether there will be a Russian version?
  4. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Wasteland Ghost and Alchemist http://teamx.mhost.ru/smf/index.php?topic=88.msg567;topicseen#new
  5. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Hi sonil I understood the need to do patcher.exe, for the Chinese fallout2.exe. Well I will try to do. You have offset elevators? This source patchera for us 1.02d http://jordan631.narod.ru/patcher.7z Written in delphi 7 I understand that you write. My English is very bad. Fixes...
  6. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip You wish to make function caused of a script? Sample self_name (Name object) self_discription (Discription object) I correctly understand?
  7. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    sonil I could not run Chinese fallout2.exe. Try to do so Install the English version of mod Remove patch000.dat Start patcher.exe Unpack Chinese_Text.7z games in a folder http://jordan631.narod.ru/Chinese_Text.7z Start fallout.exe
  8. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Hi Sonil For testing of the Chinese version the Chinese fonts for game, *.aaf and *.fon are necessary to me In mod is fallout2.exe the English version 1.02d, it will not approach?
  9. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    sonil The Chinese version a mod is necessary to you? If yes. To me are necessary a folder text fallout1 and fallout2. What patch is necessary to you?
  10. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip It will add possibility to add and change scripts freely. There is no necessity to make change in scrname.msg It is easier to combine and do mod. sfall for linux?
  11. J

    NPC Armor

    Josan12 You can compress mod 7z at maximum compression?
  12. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip I’m sorry. My English is very bad. I translate the translator. The original scrname.msg {851} {} {klint} At damage drawing, the name appears on the display. Whether probably that the line was read from msg a script Sample acklint.msg {10001} {} {Klint} And...
  13. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip Without packaging. If it is able to read the file lines, then would not be committing to a number script. Is it possible to do that would be a description and name of the script, read not from scrname.msg, but from self script on the line 10000
  14. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip I was mistaken! msg ( "acklint.msg", 100) Ability to read lines on the file name.
  15. J

    NPC Armor

    Josan12 When the project will be finished? At what stage there is a project? It will be excellent mod! Thanks!
  16. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip Whether probably to add new function? Example The original message_str (int msg_list, int msg_num) The new msg (name file, msg_num) msg ("Scripts\acklint.int", 100)
  17. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    This version of the mod master.dat fallout1 not needed. But you can make a version that will decompress the files from master.dat fallout1. In this mod will weigh little, but the player will receive video and sounds. The law is not violated, because the player needs to be fallout1. And he will...
  18. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    You can do whatever sounds and videos established only when there fallout1. Make bat file + dat2.exe which itself will unpack them. Sample Copy the file to a folder master.dat temp and run 1.bat 1.bat dat2.exe x-d data \ master.dat sounds \ speech \ *.* dat2.exe x-d data \...
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