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  1. Cambragol

    New Reno Sign (Fallout 2)

    I think they did start with the concept in mind, and were aware of it, but maybe it didn't play out as they continued with development, or they didn't consider it important enough to invest money/time/development. There are plenty of examples of design work for Fallout 3 that include dark, art...
  2. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Oh no, I just fit in the refrain/chorus and the lines around them, with a tiny tweak based off how we sometimes sing songs from memory (a line dropped). I'd have to change the script to fit it all in.
  3. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Thanks @gustarballs1983 , I got the lyrics fixed up correctly now. I found the original lyrics sheet for the song 'The Navy gets the gravy but the Army gets the beans' I use the 'tilde' mark for songs, so they come out like this: ~ Beans... beans... beans... beans... ~ @Fic_Mon that is a...
  4. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I'm not sure which sentry you mean. Do you have a snatch of dialogue for him? Then I can find him. I haven't met or killed General Mossman yet. He has an audio glitch? Hmph.
  5. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Fixed all the small points you raised. Thanks! As for the 3 above: Stealing combat armor and/or weapon is kind of a default feature/bug isn't it? I'll look at it but it seems outside the scope of dialogue fixes. You mean for Paladin Latham? There is a check for that quest, and it should open...
  6. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Looks like somebody needs to read a little more carefully...
  7. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Haha, I remember that dialogue with the overseer. Hilarious. I'd love to see more stuff like that in Sonora. That would be good. Tree-passes are good and all, but play-throughs provide the final buff.
  8. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I'm not adding anything in the translation. I was just musing on possibilities for after the translation. It is interesting to hear that there are extended 'stupid' dialogues for key npcs in Fallout 1. I had assumed it was only around the beginning, and didn't extend into the later...
  9. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    There is a game feature/function called reaction, which is used to determine an NPCs reaction to you, i.e. good or bad. The item descriptions that contain 'reaction' are referring to that type of reaction I believe. The 'cute jumpsuit', the 'brahmin sausages' and 'rad-ash' are the only items...
  10. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Okay, got both those. Finished my tree-pass on San Brahmin. Several hundred lines and a couple of thousand words changed/effected. Whew. The end is in sight now. Puerto, Phoenix, and Dayglow. Saving the biggest for last I guess. Still looking for more feedback on play-throughs. My tree-passes...
  11. Cambragol

    Fallout 2 mod Fallout et tu - Release v1.11

    I wonder if it is the same as a bug I have seen, and others, involving the final death 'frame'/status of a critter. As I recall, there was also an odd movement before the final frame, which might show more clearly with this critter, and not at all with others. No clue what is causing it, but if...
  12. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Fixed now. I was just doing my tree-pass on Crook when you posted that.
  13. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I ran into some dialogue in San Brahmin (doing tree-pass) that involves low int dialogue. It forced me to analyze this area more thoroughly. Fallout Sonora certainly has a gradation of dialogues that open up according to intelligence, however, I would say it is imperfect, and could certainly...
  14. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I vaguely remember ghouls standing after dying in Necropolis. If that is true and happening on default Fallout, and if a regular sentry bot was also showing the behavior, then the issue may be more complicated. Still, my initial suspicious lie with some issue in Sonora with the construction of...
  15. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I wonder at that bug... CE? Sonora? new animation issues? Was the robot a stock Fallout baddie, or a new creature? I should be good for saves if Ulysses is not an issue. I fixed the casino issue by being vague who is in charge after Deigo is killed. The casino is in an "umm... transition stage"...
  16. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    For Ulysses, yes it would help. For the other potential issue, I think I can tackle it from my save. To fix there are two options: 1. Pure dialogue - make the bartenders reference to who took over after Diego vague. 2. Script - I would have to do some scripting and tweak some dialogue to make...
  17. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Thanks Fic_Mon, I've fixed the dialogues/and/or they were already fixed (garage city one). I will look at the script issues next. A save game will be good. I will start on the Bartender in phoenix, as I have saves near there.
  18. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I have uploaded a new release at the usual location here. Changelog is here. Optional 'script_patch' is here. I should also note that the exact same releases, bundled in zips, are available at the moddb too.
  19. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I can't tweak this one, without being able to test it well. The script has a lot of outcomes, that make a blind fix impossible. Also, @OnlyALad I have not yet addressed the mission for fixing the ..er..power station? in Dayglow yet. It will have to wait until I get there. Other than those two...
  20. Cambragol

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Pretty much it. Most local Americans (not all) call it Sea of Cortez, and more people call it Gulf of California the more geographically removed they are from it. The game will refer to it as Sea of Cortez, most people will as well, and only a few references, mostly from 'Californians', of...
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