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  1. J

    Talking Heads

    Thx Drobovik. Hopefully that will help MIB - but as always it's scripted for the RP, so you'll need to tweak it. The hotfix was just Drobovik fixing some errors i'd made in the script.
  2. J

    Talking Heads

    Hey MIB, Have you tried the armored TH's mod with a fresh install of the RP 2.3? I'm not sure what setup you're using but i'm guessing it's heavily modded from all your MM work.... I haven't tried it recently but it seems most people at the armored TH's thread successfully used the mod - and...
  3. J

    Samurai sword

    Ummm... that just looks like my Waki animation to me. :scratch: And that's regular PA not APA. Anyway :shrug: - nice animation!
  4. J

    Fallout 2 mod My Little Pony mod

    What the .... ?!?! Is this for real?!?!
  5. J

    Armoured talking heads

    Good news - and no rush. I know how much of your life modding can consume!
  6. J

    Ms Punk Girl, a new playable character.

    Oh I've tried that. Just couldn't figure it out. I suppose it could be a problem with the vanilla offsets. I'll check it again.
  7. J

    Ms Punk Girl, a new playable character.

    Actually I was recently trying to fix offset problems for the running animation of the Long hair leather armor male dude (_HMLTHRAT) and I gave up. Specifically, the SE direction ends up veering off from the target hex just like in your video. I don't suppose you can use your newfound...
  8. J

    Ms Punk Girl, a new playable character.

    Oh god - offset errors give me nightmares. IIRC it is useful to make sure the first frame of the xA (for example HFMAXXJA) set is identical to the first frame of all the other animations in the set (HFMAXXJJ, HFMAXXJK etc etc) I remember toward the end of the NPC armor mod we just copied this...
  9. J

    VC Turret tweak

    I didn't know you could 3D model Pix. I've never found the limit on the number of frames an FRM can handle. I suspect it's quite alot.
  10. J

    VC Turret tweak

    I didn't make it Lexx - it's from the RP. I'm gonna presume Conti made the 3D model and animation. I just added frames to the animation to make it so it doesn't constantly animate.
  11. J

    VC Turret tweak

    This is a teeny little tweak mod to make the Vault City turrets from the RP look more 'mechanical' in their animation: ... Here's the files: https://www.mediafire.com/?v2lk588a47z0f3t
  12. J

    Ms Punk Girl, a new playable character.

    The last 10% is always the hardest. But it's worth it.
  13. J

    Ms Punk Girl, a new playable character.

    Looking good :)
  14. J

    Armoured talking heads

    Yes - in fact i just noticed: look at the top left of this page where the NMA logo is! :shock:
  15. J

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Yes you're correct unfortunately. Damn - Jostiz made the Sulik leather armor set and i don't have the photoshop files anymore. I'll see what i can do.
  16. J

    Armoured talking heads

    I thought about making unqiue armor for Marcus but as his default head looks sort-of armored i figured it's not worth the effort. Marcus's head is also very odd as if you look at it closely he appears to have no arms! :confused:
  17. J

    Fallout 2 Frank Horrigan

    The short answer is no. FO2 was made in 1998 so the game assets are all 2D. You'd need to re-create the model in 3D or ask Bethesda nicely for the original 3D model. ;)
  18. J

    Armoured talking heads

    Good. Thanks for being unwilling beta testers CPL and Nineeva. ;)
  19. J

    Armoured talking heads

    Good work Drobovik. My amateur scripting skills are showing up here. :look:
  20. J

    Armoured talking heads

    If it's blacked out that usually means the game can't find the art. Check Suliks heads are in the data\art\heads folder and of course that the script is in the scripts folder.
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