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  1. J

    Armoured talking heads

    Ok, so here's the finished NPC Armored Talking Heads mod: Sulik: ... ... ... ... ... ... Cassidy: ... ... ... ... ... ... Myron baby!: ... ... ... Unfortunately it's huge - 187MB. This is unavoidable because the antique engine has to treat each TH as an entirely new...
  2. J

    Armoured talking heads

    So it would appear from testing that this unfortunately is not correct. The Cassidy in my current savegame is 'good' disposition to me, and Drobovik has the same with Sulik. Does anyone know how/why companions somtimes use their bad/good heads after they've been recruited?
  3. J

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Funnily enough i've just started FO3 for the first time last week. It's definitely better than i expected. But then my expecations were quite low from what i'd read here on NMA. It's basicly a post apoc FPS scavenger survival simulation. And a good one at that. But as so many have said it's...
  4. J

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    He's probably playing FO4. :wink::wink:
  5. J

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    As a few players have already said, to me it seems like AC is just messed up in FO1&2. I think the devs just got kindof confused between AC, DR and DT, and AC got left out in the cold as a marginal stat that does very little and doesn't even really make sense. It's name implies old school D&D...
  6. J

    Armoured talking heads

    I've let him know in a PM and MIB88 is already working it into the MM. Thanks to Drobovik and MIB I should be able to release this as an RP 2.3 compatible stand-alone mod once it's polished and tested in a week or two.
  7. J

    64 bit compiling

    Ok who can tell me what elementary mistake i'm making here. As you can probably guess i'm trying to make Sulik use a different TH when wearing different armor: else if ((Sulik_In_Party) or (party_is_waiting)) then begin if ((obj_pid(critter_inven_obj(self_obj,0))== 232) or...
  8. J

    Weapon animation mod?

    Man wouldn't that be nice.
  9. J

    Armoured talking heads

    Yes, I agree. Of the three companions Myron's ugly mug looks the worse and was certainly the hardest to work with. The color profile of his head is bizarre and not really compatible with the other TH's i've ripped from. Also, the perspective on his head is very strange - either with a very...
  10. J

    Armoured talking heads

    Ok, Myron's done so that's it. I'm stumbling through the scripting to make the heads change in-game. It'll take a while unless a good scripter wants to do it for me, in which case it would probably take about 10 mins!
  11. J

    64 bit compiling

    Nailed it. Why on earth does one BLANK space at the end of one line stop an entire script compiling?!?! :confused:
  12. J

    64 bit compiling

    Ok, hopefully anyone who's not busy playing FO4 can help me with this: As you can probably see i'm trying to compile Suliks script using sfall's compiler. It's giving me an error in the condition.h header file. I have no idea how to solve this - can anyone help me? It's probably a basic...
  13. J

    Vault 15 Guard Fix

    Good thinking Magnus. will definitely be using this. Would you consider doing a "fixed" version for the whole game? or is that too much work?
  14. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What is this other method? I'm guessing it's to add something to the OBJ_DUDE.ssl?
  15. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hey Nova (or anyone else) - do you get the player critter dissapearing problem I mentioned earlier in this thread? It would be really helpful if I could get this sfall function to work for this as I need it to correct all the offset errors in the NPC mod (part of the RP)
  16. J

    Armoured talking heads

    Sounds good MIB88, i'll wait to hear from you while i'm finishing off Myron.
  17. J

    Armoured talking heads

    No I don't think so. It doesn't seem quite finished to me, whereas Conti's Cassidy has that polish that makes it really look like he fits in the game. Can anyone offer any clues on how to script these new heads into the game? 1) add them into the heads.lst 2) modify the NPC's script ... how?
  18. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yes, me too - but if i go into my inventory, the sprite dissapears completely.... :confused:
  19. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Does anyone have any experience using the sfall ddraw.ini to change the default player model? I'm having trouble in finding that it will only change the player to certain critters, and I cannot understand why. It will, for example happily change it to MAGCKO (golden gecko) but what i want is...
  20. J

    Armoured talking heads

    While I know what you mean, I have a cunning plan (that may not be technically possible) for APA - while visually they will all look the same, I've already tested running their voices through a 'walkie-talkie' filter to make them sound like the navarro seargent. It sounds pretty cool - i'll...
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