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  1. V

    Fallout 2 Savegame Editor

    I fixed bug in files loading order. Now editor should be compatible.
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    Fallout 2 Savegame Editor

    Try instruction from there Also as written there LVAR_5 might be enough.
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    Fallout 2 Savegame Editor

    Я не знаю способа сделать героя неуязвимым. Но если выставить крайне высокие показатели брони(та которая уклонение от атак, а не сопротивление урону), то враги должны перестать атаковать и просто убегать в бою. I don’t know a way to make the player character invulnerable. But if you set...
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    Fallout 2 Savegame Editor

    New version is uploaded. Now loading order is: master_patches (if DataLoadOrderPatch in ddraw.ini) critter_patches (if DataLoadOrderPatch in ddraw.ini) ddraw.ini [ExtraPatches] PatchFile99 - PatchFile0 ddraw.ini [ExtraPatches] AutoSearchPath sfall.dat patchXXX.dat OR ddraw.ini [Misc] PatchFile...
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    Fallout 2 Savegame Editor

    This order is incompatible with classic Fallout: patchXXX.dat critter_patch critter_dat master_patch master_dat Current directory I can't break compatibility with originals, so how can I check that this order is used? Is sfall presence enough to use new order or I must also check version and/or...
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    Fallout 2 Savegame Editor

    Most of the text is loaded from game resources. Now editor loads russian text together with new items from UPDATE00x.DAT files. I am surprised that ingame text is loaded from DATA directory. I can sugest following workaround: 1. Open "Fallout Nevada (Crazy Edition)\DATA\text" 2. Create a copy of...
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    Fallout 2 Savegame Editor

    Nevada(Crazy Edition) is using sfall to replace usual patch000.dat with update000.dat. I didn't know it can do that, so f12se didn't load this file, but this file contains some new items and editor couldn't open save with this items in player's inventory. I uploaded new version, seems like it...
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    Fallout 2 Savegame Editor

    New version is ready with following changes: 1. Fixed saving current map for the car. 2. Fixed reading game path when installed in steam. 3. Added slots ascending sorting. Before they were not sorted at all, it is a coincidence that they had ascending order in most cases.
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    When editor starts, set path to something like "c:\Steam\steamapps\common\Fallout 2" in...

    When editor starts, set path to something like "c:\Steam\steamapps\common\Fallout 2" in settings, change "c:\Steam\" part to where yours is installed. If your game together with steam is installed in "Program Files" then you may be untable to use editor, because Windows protects files there from...
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    Fallout 2 Savegame Editor

    ak4sh4, upload "savegame" directory somewhere and give links to it and place where you downloaded mod. Or pack and upload the whole game along with the saves, if it's not a problem, so I can definitely have exact copy. I’m quite busy, so I’ll look at the problem only at the end of the week...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Maybe this is your case:
  12. V

    Fallout 2 Savegame Editor

    In your case, if the directory is only called "Program Files (x86)" but does not belong to the system, then this will not be the cause of the problems. I would be more suspicious about SFall and DEP. Patching programs at runtime is considered as "fishy behaviour" by most antiviruses. Have you...
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    Fallout 2 Savegame Editor

    Safety is the same as before. Just don't use "SFall" tab and "Save sfallgv.sav" button there. I didn't complete load and save procedures for sfallgv.sav. Loading procedure aborts if encounters arrays, so if you save sfallgv.sav file, you will loose those arrays. Only thing that can cause...
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    Fallout 2 Savegame Editor

    Open the settings(File->Settings) and set "Path" to the directory with the game. After clicking OK, the left part of the window should contain a list of saved games. In case of errors, the log in the bottom should report them. Except when the game is installed in the "Program Files" save files...
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    Fallout 2 Savegame Editor

    I would guess that the problem is that the game is installed in the system directory "Program Files (x86)". I suggest to install the game in a directory not protected by the system.
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    Fallout 2 Savegame Editor

    I searched what people write about my editor and found that some users set path to "gamepath\data\savegame" or "gamepath\data\savegame\slot01" instead of "gamepath". So I am releasing version that will try to correct path. And maybe I broke something as usual.
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    Fallout 2 Savegame Editor

    Even if you manage to make save.dat loadable, this can lead to strange bugs in the game. It's better to start a new game.
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    Fallout 2 Savegame Editor

    Description of the save.dat file format which I use. Most likely yours save.dat is from game with different number of global variables(GVAR).
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    Fallout 2 Savegame Editor

    I am the author of the editor and I continue to support the code, although I abandoned further development. I started developing when I was just learning C++. The time intervals between the active development periods were large, so as a result I got a mess that I do not remember how it works. I...
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    Fallout 2 Savegame Editor

    I really do not remember how I debugged the editor. At some point, I stopped compiling debug versions and used only logging. And after several hours of trying, I understood why I did it. The editor crashes under the debugger with a memory access error. Instead of looking for a reason, I just...
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