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  1. V

    Fallout 2 Savegame Editor

    I don't know how it works. I would guess that dropdown list specifies map on world map, gvar specifies coordinates on selected map and if coordinates are not good car doesn't spawn. But you should ask someone who does modding.
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    Fallout 2 Savegame Editor

    I am not competent in car questions, but you can try Darek's instruction from this post.
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    Fallout 2 Savegame Editor

    Since the error occurs while saving, I would guess that something prevents opening the file for writing. The most common reasons: 1. Read only attribute on file. 2. System protection for files installed in "Program Files...".
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    F2se will not work with resurrection, you need F12se. Screenshot with settings in this post...

    F2se will not work with resurrection, you need F12se. Screenshot with settings in this post: http://www.nma-fallout.com/threads/fallout-2-savegame-editor.185130/page-12#post-4166817
  5. V

    Fallout 2 Savegame Editor

    Yes, I can not do it correctly. Some information is stored in maps instead of save.dat. If only party members were left in old map, I would probably made location change possible. But scripts information(player and inventory items) is stored in maps and I don't know how to move it.
  6. V

    Fallout 2 Savegame Editor

    I'll try to guess. You set Msg directory mode to "Use specified" and left field empty in settings. Change it to "Get from fallout?.cfg" or specify language in text field "english" or other actually used.
  7. V

    Fallout 2 Savegame Editor

    I made version that should work with Fallout 1.5: Resurrection. To make it work you will need to override exe and cfg filenames in new settings. Screenshot in attachment. https://sites.google.com/site/chulancheg/F12seTesting.zip?attredirects=0&d=1 If no bugs will be found, it will become new...
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    Fallout 2 Savegame Editor

    It may look simple, but this feature requires more time and effort than I can afford.
  9. V

    Fallout 2 Savegame Editor

    Translation in archive updated. Because formats other than zip requires to install additional software to unpack. It's common to have archiver that can unpack many formats, but if someone doesn't have one I don't want to force them. Although F1se and F2se are no longer updated, they have...
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    Fallout 2 Savegame Editor

    F12se updated.
  11. V

    Fallout 2 Savegame Editor

    Try to change carry weight bonus not base. Some base values(including carry weight) game engine recalculates from other base stats.
  12. V

    Fallout 2 Savegame Editor

    Unfortunately Fallout Tactics files format is completely incompatible with Fallout1&2. There is quite detailed documentation for Fallout 2, but if I sum all the time spent since 2007, it will be a few months of everyday work. I don't have time and desire to start from scratch, so no chance.
  13. V

    Fallout 2 Savegame Editor

    I didn't find any bugs in loading window size from ini file. But as you suggested I added minimum width and height. If width or height < 300 it is set to 640 or 480 respectively.
  14. V

    Fallout 2 Savegame Editor

    On the first page of the topic. I dropped the development of the editor a few months ago and do not plan to do it in the near future. However I will fix bugs if they are found.
  15. V

    Fallout 2 Savegame Editor

    I didn't receive any mail. Whatever, crash can be caused by editor or not. Long ago I found out that with Megamod(some old version) loading will crash if you start new game, save in starting location, exit game, launch game and try to load saved game. And thats after few hours I spent to find...
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    Fallout 2 Savegame Editor

    Now I am very busy and have some free time only on Saturday and Sunday. In MAP File Format "script descriptor" is known as "PID : PID of the script.". In this translated version some information from the original is missing. They connect scripts to objects in the map(AFAIR for items they...
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    Fallout 2 Savegame Editor

    Any ideas where to get names for all this variables, perks and traits? Also seems restoration project doesn't use all this features. What mod can I use to test the changing all these things? I will stay with Fallout 1 and 2. Tactics is a different game with a different formats of all files.
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    Fallout 2 Savegame Editor

    I fixed ancient wrong color bug from F2se and accidentally replaced 2 bit shift with *2, although it should be *4.:oops: So everything turned two times darker. Fixed now. If they are unused, I can't add them because I need saved games where I can test changes. If something is used, I need to...
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    Fallout 2 Savegame Editor

    Should be fixed. Did a little research. Records about perks in executable are a bit different from Fallout 2. But should work now with falloutw.exe v1.2. Damn, I was hoping it would not be so noticeable. The correct solution of transparency problem is pretty big (don't know when I'll do...
  20. V

    Fallout 2 Savegame Editor

    Ok, you can use standard notepad. Since I have added language id in the beginning of file, it will work fine with bom. All should be done.
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