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    Fallout 2 Savegame Editor

    I use my own class for reading ini files, and it knows nothing about the BOM. If a file starts with a system language identifier or newline, then all will be fine, BOM will be ignored. But if it starts with a section name, then the entire section will be read wrong, and part of the interface...
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    Fallout 2 Savegame Editor

    In Windows 7 it can, but it adds byte order mark (BOM) that is bad in our case. I'm using Notepad++.
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    Fallout 2 Savegame Editor

    Some words weren't displayed because file isn't encoded in UTF8. I converted it and now there will be messages in log if encoding is wrong. Also now if F12se.ini file is deleted editor should find suitable lng file using system default language. Fixed. Original image size is 224x133, I...
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    Fallout 2 Savegame Editor

    Fixed.
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    Fallout 2 Savegame Editor

    Fixed, thanks for report.
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    Fallout 2 Savegame Editor

    If program doesn't start without any messages, most likely that means I compiled wxWidgets with wrong settings. (I use not standard settings to reduce file size) Try this version.
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    Fallout 2 Savegame Editor

    Theoretically, with small modifications, yes. I use WinAPI: 1) To check that the file or directory exists. (It can be replaced by POSIX functions) 2) For reading the registry to get the path to the game. (This can be turned off when compiling not under Windows) 3) Dialog boxes(open file, save...
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    FO1:Vad's FO Save Game Editor-alpha fix 6.4

    You can use new untested version where this checkbox should work.
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    Fallout 2 Savegame Editor

    Big update! Some time ago I decided to try WxWidgets toolkit. As a test, I rewrote F2se. What's new: 1) F1se and F2se are united in one editor. The game is selected in the settings. 2) Very verbose log + additional checks here and there. Should help to determine the causes when editor...
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    FO1:Vad's FO Save Game Editor-alpha fix 6.4

    My mistake, I forgot to set this checkbox invisible in F1se. F1se loads only the first half of file (because file formats in Fallout and Fallout 2 are slightly different). Flag for perk window is somewhere in the second half.
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    Error message "Fallout 2.exe had an unexpected crc....&

    Download modderspack from http://sourceforge.net/projects/sfall/files/sfall/, replace ddraw.dll that comes with Restoration Project and add next lines to ddraw.ini
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    Working Fallout save editor?

    There was a bug in f1se that did not let to load saves in combat mode. Try the latest version from my signature.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I suspect that the latest version of DirectX SDK was used to compile sfall (ddraw.dll). I don't know does win 7 comes with that. Problem "error loading cities" can be solved using the "City Limit Patch", but deleting ddraw.dll is a bad solution. sfall adds some script functions for modders...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    This is strange, fallout2.cfg should be automatically created when you start the game, if it is missing. 1) Try to update DirectX 9. 2) Try to set graphics mode = 5 in ddraw.ini I heard about the problems with video cards in laptops. Do you use a laptop?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Open fallout2.cfg and change art_cache_size=... to art_cache_size=0 or delete fallout2.cfg. Sometimes it helps.
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    Trouble with the High res patch for fallout 2

    Open fallout2.cfg and change art_cache_size=... to art_cache_size=0 or delete fallout2.cfg. Sometimes this helps.
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    Fallout 2 Savegame Editor

    Saves in megamod crashes even without editing them. In version 2.44, save and load after killing first two ants often leads to crash. You can download latest version(2.44) from here and edit stats and skills before entering temple. That usually works fine.
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    About 'hit Chance','Critical Chance','Critical Miss Chance'

    Hit chance calculation in pseudo code, 'Critical Chance' and 'Critical Miss Chance' principle.
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    Fallout 2 Savegame Editor

    It should be safe.
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    Fallout 2 Savegame Editor

    I think it's absolutely safe. I am not sure it was done by Falche. Fallout recalculates base derived statistics for player's character each time you load game. Thats why I wrote in first post "If you change character stats, better change "Bonus Stats" than "Base Stats". In game stats = base...
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