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    Fallout 2 Savegame Editor

    New version. What's new: - Added HEX editor. - Stats auto correction for perks which change stats only when they are chosen in-game. - New algorithm for loading *.sav files. - Possibility to create/delete items in inventory. (Fallout can't load savegame with some manually created items. I...
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    'Too many items' bug

    I think there is a risk that Fallout not only don’t delete unused block, but also don’t move records from it in another blocks. If that so, then some items may lose attached script, because my program delete unused blocks. I have asked Ray (he made world map encounters independent of world...
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    Need Help With Crazy Accuracy Values From Edited Bozar

    You should not replace ddraw.ini, only ddraw.dll. Restore ddraw.ini which was in Restoration Project.
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    'Too many items' bug

    Yes. I don't think that whole new save routine is needed. Change loop counter of script blocks, when Fallout saves map should be enough. But I haven't skills of disassembling.
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    'Too many items' bug

    I had some free time and made program which can fix bugged sav files. But I tested it only on Darek's saves. So I need someone to test my program on different maps.
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    'Too many items' bug

    Exact number is also need to know how many records in last block are used. Number after block is not reliable. Unused records in last block are filled by junk and may contain absolutely random numbers. When you add some script to some object, Fallout creates new script record in appropriate...
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    'Too many items' bug

    There are two reason: 1. Bug in my editor. 2. Map was already corrupted. I will try to tell everything what I know about script section. It consist of 5(not absolutely sure) sequences of scripts.(Items, critters, etc) Each sequence consist of: 1. Number of scripts used in this sequence...
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    Fallout 2 Savegame Editor

    It is because some files from items.lst do not exist. Now any pro file less than 56 byte will be ignored. New version is uploaded.
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    Fallout 2 Savegame Editor

    Again new version. Fixed a bug that occurred when there are no items in inventory. In megamod the first spear was removed from inventory that is the reason why bug showed up.
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    Fallout 2 Savegame Editor

    New version of the editor. I am not sure that it will open any sav because of imperfect data about sav format. So this version is for test only.
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    Fallout 2 Savegame Editor

    I found how to pack/unpack sav files and read TeamX document about sav file format. Map_vars editing is very easy. But Local_vars are stored for all scripts which are somehow connected with this map (items, critters, etc). So some maps have hundreds of LVARs and they are all stored in one array...
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    Fallout 2 Savegame Editor

    The main problem with .sav files is that they are archives. But even if I will unpack them somehow, I don’t know where I can get names for Local_vars. Without names they seem useless for me. What do you mean by Karma level? All karmas are stored in GVARs. The editor was updated on November, 6th...
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    Fallout 2 Savegame Editor

    Send me savegame on [deleted because of spambots] If compressed folder with save will be larger than 1 megabyte then send me only save.dat file. I will try to get megamod and solve a problem.
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    Fallout 2 Savegame Editor

    It is good news. Yes it will. But direct link may change because of new version, so it is better to use link on page.
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    Fallout 2 Savegame Editor

    I am making universal savegame editor for Fallout 2, but because of dialup internet I can’t test it on really big mods, such as Megamod. Is there anybody here, who can test editor? ________________________________________ Main page. Universal Fallout & Fallout 2 savegame editor 1. Usage If...
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    Character/savegame editor source code?

    My editor can edit items, so I load all .pro files for items. For finding function 6 I use these files. f.Seek(PFunction(5)+$48,soFromBeginning); //PFunction(5) returns offset for function 5 f.ReadBuffer(bdw,4); invitcount:=invertbyteorder(bdw);// Number of items in inventory...
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    Character/savegame editor source code?

    I have my own editor. Source code is unreadable and all in Russian. But perhaps I can answer questions.
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