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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Nowhere in this thread I see that this section is for bugs only. Besides, I post bugs in the wiki, where they belong. And I would like you to keep the conversation civil. Thank you. My goal was to start a discussion about things that - to me - feel out of place. And Darek, who, I presume, is...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Ok, I have a lvl 2-3 character, sqv 9, AP 7, 30+ HP. They get 2 turns in a row, 2 attacks per turn, up to total of 6-8 attacks (I start running from them as soon as I see them, so they spend some AP to catch up with me). With the average damage at 9 (YAAM installed), I'm dead if they land 4...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    With sequence at 9 (2 PE + Kamikaze, more than 4 PE would've provided), I don't get to live to my second turn. Why make him different from normal creatures? Give him a Psycho drug or something. He is a living man, not some kind of cyborg. Outdoorsman is a hit or miss kind of skill. I have it...
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    Fallout 2 Restoration Project Gameplay Thread

    Wait, there are tame geckos? I thought they go hostile after a while. Anyway, if I wanted to do that, I's rather use Cameron in the Temple of Trials. Steal from him, then beat him until he is afraid of you, then use him for practice. I'm not using this 'tactic' anymore. I don't really have a...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    The problem is, everything in the game is very much doable in Ironman... except this, where I should rely solely on luck. I do not expect to win that encounter, mind you, just live through it. "A little closer?" Come on, with his current HP he - as you have put it - is a demigod walking on...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    My problem is that he shows up too often too early. And most of my encounters around Klamath involve geckos, scorpions or molerats, who are not nearly as dangerous - and their sequence is lower, too. Also Kaga can show up anywhere on the map, so you can't avoid him by staying away from dangerous...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    It isn't much of a comfort if I stumble upon him before hitting Den, either. As I said, I have a non-combat character, low on HP, and some extra 6-12 HP are not going to change things. Found out that he IS avoidable, after all, it's just my Outdoorsman skill is too low. Not surprising...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hello, killap. I would like to report about my experience with Kaga. I usually play Ironman. Once I die, that's it, the game is over. And, thanks to Kaga, my non-combat builds die 80% of the time before even hitting Klamath. The mod, while having lots of nice content, is nigh unplayable...
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    Fallout 2 mod My sFall Mods and Tools

    Can you change is so that each perk rank decrease the number of APs by 1 instead of 2? I always thought that vanilla version was overpowered. Found a bug with Damage Resistance Perks. Select the main perk, click Done, then enter the character sheet again and choose to cancel your previous...
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    Fallout 2 mod My sFall Mods and Tools

    Nirran, can you make Swift Learner perk customisable, like the others? Personally, I'd prefer it at 15% per rank, with a total of 3 ranks. And maybe make Quick Pockets act as in Fallout1 - the cost of opening the inventory is decreased by 1 AP for each rank of the perk, with a total of 3 ranks.
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    Fallout 2 mod My sFall Mods and Tools

    I know, I've read the ini files. :) But the mod isn't called 'Custom Perks' for nothing.
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    Fallout 2 mod My sFall Mods and Tools

    I was looking specifically at those. :( Barter and Custom Perks also seem nice. I'd like to play RP 2.1.2 with the four of them installed.
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    Fallout 2 mod My sFall Mods and Tools

    Nirran, do your mods work together? If not, is there a way to make them work together with each other?
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    F2: new change to the damage calculation - hopefully a fix

    Unarmed damage with this fix is less than in vanilla. My char has STR of 6 and hits ants in the Temple of Trials for no damage, while in vabilla I always dealt at least 1 pt of damage.
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    I remember it. Her response was to stare silently in disbelief. Unfortunately, the game doesn't like blank entries and substitutes one of your own replies for hers. Could have been avoided by adding a "..." line to her dialogue instead. The mod used to crash in Boneyard alot, though I...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    http://www.nma-fallout.com/forum/viewtopic.php?p=762565#762565 And don't forget to uncomment obsolete stuff.
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    F2: new change to the damage calculation - hopefully a fix

    In original, it used to negate 10% of damage. That is 1-2 pts. of damage from a single bullet. While not a lot, it at least offered something. And now? Even 90% does not offer sufficient protection, much less 10%. Damage resistance should directly reduce damage. There is a reason it was capped...
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    F2: new change to the damage calculation - hopefully a fix

    This will net you a bonus of -3 damage per hit of JHP bullet for a Psycho-ed character regardlless of the ammo you are using (assuming all JHPs add 25 to DR and X/Y=2). Not a terrible lot if you are facing something with a more punch than 10 mm Pistol. And the bonus from toughness is laughable...
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    F2: new change to the damage calculation - hopefully a fix

    I told you it needs further tweaking. :) The idea is that DR should influence the damage without relying on DT. The purpose of your new change seems to be the same. I think it shouldn't be limited to DT=0. Otherwise Psycho character in Leather will be more vulnerable than the one without armor...
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    F2: new change to the damage calculation - hopefully a fix

    What I am thinking is the will be no difference in regard to damage dealt to lightly armored characters when it comes to Psycho and Toughness, both of which increase only DR, not DT. To avoid the issue we might do one of the following: - Tweak Psycho item and Toughness perk (and Tesla...
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