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  1. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Unfortunately, all I have now is a comment note to tell myself to not add the .GetPlayer function. But it looked like this at the very beginning of my hooks : local p = world:GetPlayer()
  2. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh my, where to start. I am beyond grateful for this existing :D You make my day, especially sinced I didn't expect this to appear. And the timing is impeccable, I will be launching the bêta in some weeks, and my birthday's tomorrow even :P. Thanks a bunch, as always, I'll dive into this with a...
  3. nadeauhugo

    Contact info for Melindil

    Yep, same... Wish nothing bad happened to him and that he is well...
  4. nadeauhugo

    Contact info for Melindil

    It's actually pretty funny as I wrote a quest in my mod to "Find the missing Melindil", a while before he actually went missing for real :P Unfortunately, I wrote him several private messages in this forum a couple of years ago, and this is the last connected date when checking his online...
  5. nadeauhugo

    How to modify Entity (mutants) Race Type stats?

    Oh yes, I tested those quite a lot. ACTOR_TABLE_CURRENT = Used mostly to check for the updated score, AFTER all possible ajustments to it, like temporary boost from armor, etc. I don't think it is wise to use this to SET a value. ACTOR_TABLE_PERM = This is the one you need to set. It will be...
  6. nadeauhugo

    Mapper Tutorial.

    My intuition is that SpawnPlayer only works for Multiplayer. I only use SpawnGeneric and SpawnRevisit in my maps. I often added SpawnSinglePlayer too, just in case, but I think it does nothing.
  7. nadeauhugo

    How to modify Entity (mutants) Race Type stats?

    Hum, I'm quite sure you could edit those with FTSE yes using SetAttribute() after checking for the race. Unfortunately, if you go in core/tables/races.txt, you can only edit the min. and max. main stats, the punches stats, skill related to punches and some other minor stuff. I also checked in...
  8. nadeauhugo

    Mapper Tutorial.

    Hehe, real pleasure :D Hum not sure about your problem, but there are two ways to open a mission, one with and one without any entities. Maybe you used the second option? Normally, if you open a mission maps, all entities are there regardless of if a filename is associated with them. That means...
  9. nadeauhugo

    Mapper Tutorial.

    I think this is what you are looking for : http://jj86tutorials.stgfc.com/EDITOR_README.htm More general tutorials : http://jj86tutorials.stgfc.com/ Enjoy! Some additional tricks to know : ★ Use right click + drag to place a group of tiles while avoiding having a single tile added to the...
  10. nadeauhugo

    No tiles in official FT Mapper!

    Hi hi, First you need to "unzip" all assets located in the big bunch of .bos files in the folder. You can use any unzip utility to do so. You place them in their respective folders already in the .bos files, like core/tiles, and you will then see all of them and be able to edit them. Don't...
  11. nadeauhugo

    Mod idea but questions about tiles and spawn

    Hi Kaoji! Happy to see you're motivated to create a FT mod! Pretty fun to mod, as any content is quick and easy to make, compared to 3D... And Tactics have always been one of the best looking isometric game IMO. Here my anwsers: 1 - As far as I know it is impossible to change any tile or...
  12. nadeauhugo

    The Steering Wheel entity

    If you open Entity Editor and load any vehicle in entities/vehicles/ folder, you'll notice in Vehicle/Boutton Sprite the path to the steering wheel is there. It is not an entity per se, but a .spr file. My wild guess is that there is no entity, it is probably created on the go using the sprite...
  13. nadeauhugo

    Searching for a GUI file...

    Hi! Years ago, I altered the (probably .zar) file that displays a white/green/red circle around all characters in the game, to hide it, but sinced then I forgot which file it was and can't find it again. If somebody know which file I am talking about, please let me know! I recently realized...
  14. nadeauhugo

    Fallout Tactics utility Fallout Tactics Save Manipulation Tool

    What a great tool for players and modders alike :)
  15. nadeauhugo

    Omegabeast and Goliath

    Great work there! I think it will greatly enhance the mod and brings me to give it another shot of course :D
  16. nadeauhugo

    Omegabeast and Goliath

    It might be a problem with the sprite itself (.spr). In the StandWalk and StandRun sequences, you need to actually set in "Sequence Frames" (Sprite Creator) both a "step left" and "step right" with a value (0.15 I think is the regular value for walking, 0.6 to 1.0 is more for running). So this...
  17. nadeauhugo

    Fallout Tactics mod Demo Missions Integrated Into The Campaign

    Yes, very good idea. Maybe even start in the first bunker, I never understood why you had to start directly in the first mission. Probably something to do with the fact they did not intend to have any worldmap during development, and only added it later on.
  18. nadeauhugo

    Demo levels 1 and 2 in orginal campaign

    Hi Carl91585, What you need to do is : 1) have the demo ".mis" mission files in a location you know. 2) Get the Fallout Tactics original campaign ".txt" file. I am not sure it is there in the original game's folder, but I'm sure you can find it somewhere on the Internet. 3) You add to that...
  19. nadeauhugo

    Armor Type Restrictions

    Hi Abs, The way I found was to install FT Improver to remove the restriction, and add new armour types as I needed them. You can I think install FTSE instead, I think there is a patch there too to allow all races for armors.
  20. nadeauhugo

    Question about adding turrets on custom made maps

    Hahaaaaaa.... You know all I had to go through...
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