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  1. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    This is strange... In no way it is using any .7z file, so it must not be included. It is, as you said, redundant. Only .bos files can work, and I don't know how to. Still, I checked on my research tool "Everything" and in the folder you mentionned and did not find the .7z file you are talking...
  2. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    This mod contains every file from Fallout Tactics, it is standalone. It is a design choice I came with after a email exchange with Bethesda. They accepted that I could distribute the mod as a standalone game. It helps me as most persons I know never played Fallout Tactics and don't own a copy of...
  3. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Version 1.6a is out! Enjoy!
  4. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I recently realized that my NPC might be all slowly dying from radiation, as the radiation is global in my mod (replaced by hunger). It will be very helpful to me to be able to assign radiation damage from FTSE, this way I could 1) give radiation damage without affecting other NPC 2) take into...
  5. nadeauhugo

    Ah un grand merci pour les commentaires, et ça fait plaisir aussi confrère québécois!!! :D Si ça...

    Ah un grand merci pour les commentaires, et ça fait plaisir aussi confrère québécois!!! :D Si ça t'intéresse, j'ai démarré un Discord il y a un certain temps sur le jeu et on commence à être une assez belle gang! J'y annoncerai la nouvelle version qui arrive bientôt, je suis en train de régler...
  6. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yes! Not only auto docs, but also area damage like pollution, heat and so on, that you could then reduce by the damage threshold...
  7. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Amazing work here Reinar, I like all of them a lot and they trully feels like perks to me: strange behaviours than you could not obtain in any other way. The code looks pretty neat to. I wish we could be able to check the hitpoints as well, I would love to be able to give my petk "Survivor" to...
  8. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Oh yeah it's not practical that that link can expire... here it is again. Thanks a bunch for joining! https://discord.gg/CHRSAF4UKg (link with no expiration)
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Okay, yeah, another thing I'm experiencing. I tested it, and it seems the OnInventoryAdd does not work for container entities, only for actors. But the documentation says that it is a hook created for any entity. Is there a way to make the hook work for containers? It is a bit sad that no...
  10. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I realized that bonus triggers in LUA can't add or substract any armor threshold or resistance, and this is something that could be very useful to me. Is it planned to include them in the next version? Oh yes, another thing. I started using GetTag to trigger some behaviour following given...
  11. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    1.5.6a version available here : https://www.moddb.com/mods/thesum/downloads/156a-the-sum-nous-aurons There is also a Discord Channel for the mod now : https://discord.gg/pSfevZj4
  12. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    Oh yeah Awsome! FTSE shows a lot of promise (it already changed pretty much everything for me), it all can be made anew with it, it must be a bit overwhelming to work on such a tool. Could be great to have some other programmers that join him because for now I think a single guy has to do all...
  13. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    As you can see The Open Fallout mod has a dialog tree, but it must be hell of a work because it is done within the limits of tactics that lacks such a system. But we have FT Scripting Engine now by Melindil, adding LUA coding to the game, so with some luck we'll have somebody programming a real...
  14. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    Wow I did not know that! It might have something to do with the langage barrier, unfortunately. It is pretty recent news too, thats amazing. You might want to grab the rat (or mouse) sprite I have in my mod (the Sum) for more fidelity to Fallout I. Feel free to use any of them.
  15. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    Yep the Fallout 1 port to Tactics is called "Open Fallout Mod" (https://falloutmods.fandom.com/wiki/Open_Fallout_Mod), but it was really really far from being finished when it was abandonned. I downloaded it and it was mostly just a pack of empty maps. Well done, but no more than that. In my...
  16. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    If someone's interested, I finally managed to recreate by hand or adapt a small collection of contents (animated sprites and tiles) from Hot Wheels to make it compatible with Fallout Tactics. There is some pretty much interesting stuff in there, including 5 new doors, 2 of them being exclusive...
  17. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Ha! That's neat :) Ok yeah just saying I managed to assemble a collection of interesting tiles converted to Tactics and I am working on recreating by hand a bunch of animated sprites too. I have about 10-15 of them (4 new doors, 2 fountains, wall and ground fans, 1 big fire, 1 rock crusher...
  18. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Yep, sorry for the false hope and thanks for the info. I tested the sprites and did not find a single way to add them. It either crash Sprite Editor, crash Red!Viewer when attempting anything with them other than displaying, and the engine does not show them out of the box. The only usable...
  19. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    If I had just the slightest idea how to assign you that role I'd do it :P
  20. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Oh, that doesn't look good. I'll try to integrate some of them (.til and .spr) of different types (scenary, explosive and doors) and report you back on this. I wish at least the doors/gates are working, they look amazing.
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