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  1. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    I think I was able to find the best middle ground between Tactics bugs and missing features. Because any actor placed directly in random maps are hostile no matter what alignment you give them (!"/!%?&), I decided to remove only animals from the random encounters (all of them) to place them in...
  2. nadeauhugo

    About random encounters...

    Okay. Random maps are weird as fuck. Got some new data about random encounters, so I thought about posting them here : 1. If you place an actor directly in a random map, he will never be friendly, whatever the team alignment you program it. I guess there is no way to place merchants directly...
  3. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Ha good question! I don't even know :P I think anyone can by simply using the link or something
  4. nadeauhugo

    Tactics darker nights?

    Well received :) I'll focus on other stuff, like adding some combat challenges for now :P
  5. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Wow it's good to know I am not the only one that thought about this, means there are definitely some truth to it. Thanks a lot for the feedback. I'll let here the lua replacement code I made for using the outdoorsman skill as a bonus to carry weight, if someone find it usefull to replace that...
  6. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Oh that's handy because Flood, minefield and other special situations are special maps that will stay. I was happy with random encounters like dumps and the US or CAN army (all glitchy and broken robots), but I'm sure I can make them reappear in some places.
  7. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Hi all, For my mod project, I am about to test removing random encounters from the game entirely, and I would appreciate your thoughts on this if you want. Here is my reflection so far : 1. This is by far the single most annoying thing in the game. 2. It is heavily distorded by modern...
  8. nadeauhugo

    Tactics darker nights?

    Hi everyone. Just tried a mod in Fallout 4 called "Darker nights" and I am amazed how just a small thing like increasing darkness can make a trully better and more immersive game experience. And of course after that I realized how similar nights and days in Tactics are. This is funny because...
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Yeah all good news! That would help yess in regard to the variable storage, as at this point I might have used half the perks as variables already :P
  10. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    A new Discord server has been created by a user, just connect to receive news and ask questions! https://discord.com/channels/768051074254503977
  11. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yeah amazing range of choice! I can clearly see why you need this improvement.
  12. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    He you certainly know your shit. I relate to that, yep Tactics has a way to let you do something, but at the same time bring you to a bunch of dead ends at the same time :P And with this solution I didn't even thought about ladders and no-cars locations...
  13. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This might be even more interesting using a vehicle with only 1 person slot, that would use a caracter sprite in place of a vehicle sprite. This way, it would simulate a kind of Power armor with a gun in which a caracter could climb in and out as will. As vehicles like tanks are already...
  14. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    You are damn right about this. Only skill consumables (including lockpicks and medkits) and armors grant bonuses. Also, this would permit giving perks for equiped items and/or posessed items. This would look like this : --Helmet (using hideOfScars as a temporary variable) -- Place in...
  15. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Me again! Another topic in the meanwhile... Sorry if this is a lot to ask, version 0.50a really made me play with the game mechanics and getting closer to my goals! :D Regarding the QUEST LOG : I tried and tried the hookexecutor formula in OnStart(), OnLocaleLoad() and OnLongTick(e) to update...
  16. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh, sorry guys, I just saw with this the big problem showing at the horizon with this feature... Equipped items (2 primary slots and armors too) does not flag as being part of the inventory using this method. Soo, the bonus is lost when the item is equiped... Imagine you have a bonus with your...
  17. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    With FTSE 0.50, there is a way to apply bonuses to ITEMS HELD IN INVENTORY (not equipped)! Thanks A LOT Melindil. This is how you do it in "ftse.lua". In this example, the spanner is instantly giving the actor +5 to repair skill. The repair skill bonus is applied only once, regardless of the...
  18. nadeauhugo

    Changing Hit points per level formula

    Hello there, I am wondering if someone know a way to change the Hit points per level formula. I would like to remove the "+3" to it so that the number of hit points per level be significantly reduced (1-5 instead of 4-8). It would create more difference between hi and low END characters...
  19. nadeauhugo

    Fallout Tactics mod Hi there I'm new. Help a new person out.

    It will, no worries about that. It will look like this in your campaign.txt. cores = { "missions/dusttown.mis;dusttown;20;uncovered;true", } There are not much differences between multiplayer and single player maps. But be careful about the spawning points, they will be for multiplayer...
  20. nadeauhugo

    Help please! on adding new sprites on Fallout Tactics

    Oh yess I removed it. Not useful anymore as I now have all char animations done, not only Vault suit. You can have them all by downloading my mod, along with thousands of others files, especially sprites. But if you prefer I can make a new link.
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