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  1. nadeauhugo

    Best way to play Tactics

    Tactics have many many bugs that are starting to be adressed with Melindil's Scripting Engine (https://www.nma-fallout.com/threads/fallout-tactics-scripting-engine-0-50a.216025/), like problems with burst for example. There are also many bugs with perks and traits (like NightPerson trait, Team...
  2. nadeauhugo

    Help please! on adding new sprites on Fallout Tactics

    In fact you can add as many armors in the game you want without FT Improver. The only downside is that you can't add new sprite animations/sounds for them without FT Improver. To add a new armor using existing sprites, just open Entity editor, open any armor in core/entities/items/Armor, change...
  3. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Hi there! Thanks for the comments yess :D Yep, that's intentional unfortunately. Random encounters are heavily bugged because of the engine. For example, a fraction of the objects they hold loose their tagname and it creates problems inside my mod. I had to remove most of them. Also, I soon...
  4. nadeauhugo

    Fallout Tactics mod Hi there I'm new. Help a new person out.

    Yeah ask anything you need. I'll try to catch your questions in time and help you out. I worked on The Sum for so long I can safely say that I know things about almost all aspect of modding Tactics. 1. Totally feasible and easy. Best way is to add a Campaign variable (a variable that can be...
  5. nadeauhugo

    Fallout Tactics mod Hi there I'm new. Help a new person out.

    He welcome here! A real pleasure for me to see a new member joining. First, if you want to give an entity a specific orientation, you must select it using the "Entity Edit" tab. Then, in the left section, you find "animationRotation" and you set it from 0 to 7. You can go above 7, but if the...
  6. nadeauhugo

    Pilot skill - Any effect?

    Never explicitely tested it, but I remember in all my playthroughs that I was amazed how well characters with no pilot skill at all were driving the cars. I think affecting speed from Pilot skill is a strange idea anyway, because anyone can press a pedal to increase speed. It should affect other...
  7. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yeah, thank you. I'll give these a try when the .55 will be out. That will solve some pretty nasty bugs I have, and simplify many many scripts :D
  8. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    New version available on ModDB (see very first post in this subject, or follow the link here : https://www.moddb.com/mods/thesum/downloads/155a-the-sum-nous-aurons)
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Okay, I'm starting to take a look on your new Engine. Happy to see all this documentation! Is there a way with it to know the filename or file path of a collectable inventory item? Didn't see anything like this in the docs. What I would like to try with it, would be to use OnInventoryAdd...
  10. nadeauhugo

    Weapons special effects

    Oh, right, good to hear. I might have to ajust those in my mod as I thought they were pourcent ajustments. So, most of the time I added 5 to knockover multiplier, meaning I must have weapons that have 250% chance of knockover or something... OH GOD.
  11. nadeauhugo

    Misplaced Special maps

    Thanks, this is very informative of what's might be going down there. I made several tests with and without your fix and I was not able to trigger back the even I described. My strong feeling about this is that some sort of campaign data might get corrupted sometimes, or the savegame itself...
  12. nadeauhugo

    Misplaced Special maps

    Damn. Hell of a freaking bug I can tell you
  13. nadeauhugo

    Misplaced Special maps

    Have anyone experienced this bug? Could it be appening because of Melindil's Special maps encounter fix? Nothing is certain, but from experience, I can tell you the game engine sometimes (quite often actually) get totally lost in its Special map encounters locations, sometimes even show me like...
  14. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Some playing sessions of the new soon-to-arrive 1.5.5a version... (French)
  15. nadeauhugo

    Weapons special effects

    Hi all, I noticed in some places a numeric value for some weapon special effects descriptions over the Internet. Example : 50 Stun, 30 Rad damage, something like that... Do somebody know how to setup this number? I never seen any place were I could do this. I would like to change most of my...
  16. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I... think I tried that function as I know it from your example, but I need to make a new test to really make sure it did not work for me. I remember trying this in OnLongTick with no success, but he, let me try it again and I'll come back to you with more solid proof.
  17. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Wonderful. I'll wait for some updates about that, but for me this is really not an urgent feature to work on. I am way more interested at this point in a way to invent some kind of quest log. What can you tell me about the possibility to update : 1. An item description in items.txt for it...
  18. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Good job here! I was awaiting that. :D Please tell me, with the new engine codes and stuff, can we actually use them to heal the main character? Let's say after a chat with a doctor? I pretty sure we can use it to remove temporary poison points, but as for healing I am not sure. Hugo
  19. nadeauhugo

    Fixing energy weapon issues

    In the editor, weapons have a "Default base Damage" and ammo a "Base Damage Type". When you think of it, it's vague at best. I think it is a safe bet that the ammo Damage Type overwrite the Default weapon Damage. I feel the weapon "Default Weapon Damage" was added for melee weapons, as melee...
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