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    Plot Holes of Fallout 4 - Spoilers

    2. How is Cabot House a plot hole? 3. See Bakersfield, Chicago, and literally every other major city in a Fallout game. 4. Actually, according to Railroad records, The Institute has destroyed them, or nearly destroyed them, like 6 times since 2266...
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    A Fallout game that's not depressing, nor heroic, but in between?

    Nope. Fallout 1 began off as depressing, a quest to save your failing vault from certain doom unless you found the water chip, and constantly bombarded you with negatives from raiders, super mutants, massive cities like L.A. being reduced to nearly nothing, horrible experiments such as FEV, and...
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    Plot Holes of Fallout 4 - Spoilers

    Neither did the guys at Jurassic Park, seems to be a common trend among scientists playing god. Because Mr. Handy bots and the like are retarded machines, with limited programming, that need constant input anytime anything changes in the situation, since they can't think for themselves. Synths...
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    Plot Holes of Fallout 4 - Spoilers

    Likely for the same reason they rely on couriers to get reports from their infiltration units, such as Mayor McDonough, instead of just downloading the data from his head. They lack the equipment for such long range wireless communication sending.
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    Plot Holes of Fallout 4 - Spoilers

    Yes they do... they are explicitly described as using the poker chips you put in them as a fuel source and raw material to make the item the user requests. They are literally Star Trek replicators. Big MT are probably the smartest people alive, even while crazy, they are pretty smart...
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    Plot Holes of Fallout 4 - Spoilers

    Big MT. made machines that can recombine the matter of poker chips into edible food, yet they still require a massive satellite device to teleport things. Teleporting things seems to be difficult for even the best of minds.
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    Plot Holes of Fallout 4 - Spoilers

    Says who? Nothing indicates that they can built smaller transport hubs using disguised synth around the commonwealth. The transporter Virgil has you build is absolutely massive, and requires quite a bit of energy.
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    Plot Holes of Fallout 4 - Spoilers

    Putting teleportation devices on every synth is a horribly retarded idea for various reasons. A. Its a massive waste of resources to outfit every synth with one when The Institute has limited resources, and only the small minority of synths ever run away. B. Teleportation costs a massive amount...
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    A Fallout game that's not depressing, nor heroic, but in between?

    Shady was hopeful in many ways, but I don't feel like the hope was equal to that of the "man this is a fucked up world with raiders, settlements barely managing by, an army of super mutants ready to ass rape everyone" feeling the game gave out.
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    A Fallout game that's not depressing, nor heroic, but in between?

    I would guess the reason why we can't have both is because neither Bethesda nor Obsidian want both in one game. I also think they don't do it because that perfect middle ground is probably the hardest thing to write. Most stories are written to make a point, not be this sort of middle ground of...
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    Mr. House vs. The Institute - who wins? spoilers

    -I don't think they were particularly well written actually. But then again, I don't find most factions in Fallout games to be particularly well written due to how far they go to parody whatever real world style of government they do. -I dislike how few quests there are, and how few choices you...
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    Mr. House vs. The Institute - who wins? spoilers

    That would be impossible. A. I can't sound like anything, as I haven't made any sort of noise, as we are communicating via text, not by words. B. Text, by its nature, lacks any sort of tone unless its explicitly stated in the text such as "this food is garbage" said character with anger. C...
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    Mr. House vs. The Institute - who wins? spoilers

    Uhh no. I never said anything in New Vegas was unacceptable due to cliches, I only said that it was cliche. Stop being so completely butthurt. Sure, but that's why you send the super mutants out first, then, once they get defeated, or if they are defeated at all, you send out the synths.
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    A Thought About Some of the Radio Music

    I never really got 70s/80s vibes out of Fallout 1/2. Outside of a few small references to like Terminator via Skynet, which Avellone later said Skynet's name wasn't canon anymore, and some easter eggs which were never canon. But even Fo3, NV, and 4 make references to 70s/80s movies and the like...
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    Mr. House vs. The Institute - who wins? spoilers

    OFC it is. Its Fallout, its built on nothing but dumb cliches.
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    A Thought About Some of the Radio Music

    That's not really a valid comparison because the real world wasn't undergone such a complete and total cultural regression in the modern day like the Fallout world did. Music in the real world keep changing because culture keep changing into something new. The Fallout unvierse just went into a...
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    Mr. House vs. The Institute - who wins? spoilers

    Depends if you inoculated against the poison like the enclave was with their FEV, also depends if you in an underground facility where the gas can't get you. Not by any measure. -Caesar was able to form The Legion, and take the fight to the NCR, by himself. New Vegas even heavily suggests that...
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    What will DC look like in ten years?

    True, it happened once, so it could happen again. But nothing states it is happening again during the time of Fallout 4 IIRC. The CoA just seem to be hostile to anyone entering their holy grounds.
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    A Thought About Some of the Radio Music

    Given that music is largely defined by the culture of the time, wouldn't 2077 music essentially be just "new" 50's music, given that 2077 was how the 50's imagined the future?
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    What will DC look like in ten years?

    Uhh no, they didn't. The people who stole water were The Apostles of Eternal Light, a splinter faction that the LW stopped in one way or another.
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