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  1. JohnnyCasey

    Best way to play Tactics

    The best way to play Tactics is not playing it. The game is absolutely horrendous mess filled with ungodly bugs and errors, and inexplicable game features from the developers who didn't even know what they're doing. No mods can remotely save this game. As far as I'm aware of, the two most...
  2. JohnnyCasey

    Fixing energy weapon issues

    I'm very interested into this. How exactly does this 'dmg type overwrite' work? Does the weapon actually deals different types of dmg depends on its ammo? If so, then all this time, the pulse rifle was actually dealing energy dmg instead of electronic dmg, since the microfusion cells are...
  3. JohnnyCasey

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Checked the latest FTSE, still don't have any description regarding this. Is there any reason why?
  4. JohnnyCasey

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    So I somehow installed a non-official sfall without even realizing it? How in the world did this happen? Although I did install a mod called Inventory Filter. Perhaps this mod is causing such issue? And... one thing I also didn't mention is that I actually merged ddraw file for the newest...
  5. JohnnyCasey

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What does that even mean?
  6. JohnnyCasey

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Okay. Has no one found a way to remove this feature of generating "hand animation" whenever you use items on something? Or did people find it as such an useful, immersive and convenient feature, so no one gets bothered enough to think this is something that should be optional?
  7. JohnnyCasey

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    The new sfall now adds that 'magic hand' animation whenever you use an item to something (Refueling the car, Stimpak on NPCs, Throw quarters at cola machine, etc.), which wasn't a thing before. I want to turn that thing off. It's both tedious and has no point whatsoever to watch that animation...
  8. JohnnyCasey

    (Fallout 2) How do I replace Vic's combat responses to a new one?

    @Darek Thank you. You've been most helpful.
  9. JohnnyCasey

    (Fallout 2) How do I replace Vic's combat responses to a new one?

    Why are you explaining this, as if it got anything to do with the issues I'm having? I didn't **ask** how do I tinker with .int file. Never did. I did state that "If the process involves extracting some of the game files exclusive to Fallout 2(e.g. - .int file, .acm file) I need to know what...
  10. JohnnyCasey

    (Fallout 2) How do I replace Vic's combat responses to a new one?

    First of all, I have zero knowledge with the Fallout 2 modding. I have no idea how to extract some of the file extension such as .int file and so on. The only thing I was able to do was extracting .msg file for the process I'm doing; changing Vic's combat taunt to a custom made one. As you...
  11. JohnnyCasey

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Is there an way to turn on and off the NPC armor mod that comes with the patch? I can't find an option for it.
  12. JohnnyCasey

    How do you apply modified changes in mid-game?

    Well then, would you mind conveniently ignore that part where I've addressed this is your native language? That's not really important part anyway. The point is you had attempt to make an answer without even bothering to read and comprehend the actual issues I'm having, thus resulting your...
  13. JohnnyCasey

    How do you apply modified changes in mid-game?

    I don't have to be grateful to those who doesn't even know what the issues that I'm having the first time. Read and comprehend the post before making any comment about it. It's not hard. Hell, it's even written in English; your native language.
  14. JohnnyCasey

    How do you apply modified changes in mid-game?

    So you're suggesting me to solve this issue in a way that I have specifically mentioned in my original post. Okay. That's as good as just saying "Yes, this game bakes up all the game data upon creating a new game"
  15. JohnnyCasey

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    So you knew that in order to utilize Sniper perk, one must wield a weapon with proper Range Class. You knew that, but decided not to mention anywhere. You decided to keep that as a secret that only you know. Then, later when you're making a fix for Sniper perk, again, you decided not to mention...
  16. JohnnyCasey

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Does the Sniper fix actually fixes the perk as how it's supposed to be functioning? I've done some testings, but it doesn't seem to grant the user with Luck X 10 chance to critical hit.
  17. JohnnyCasey

    How do you apply modified changes in mid-game?

    Let's say I want to increase the damage of M60. I edited the damage with the FOT editor, saved the entity file. But when I load up my saved game, the changes were never seem to apply. Does the game really baked the whole thing before you start a new game? Is there no way to apply the changes...
  18. JohnnyCasey

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Could you provide description for changes in FTSE installer? It just says "doNightPerson fix", but what does that even do? And the other changes; what do they do? EDIT: Deathclaws seemed to be still caught in the attacks even they are crouching or in prone.
  19. JohnnyCasey

    No ghouls appearing at recruit pool

    Can you do the step by step guide? I never look into, or edit any of this 'map trigger' you're stating. In fact, I have only done creating new recruits and placing them in the first mission. *EDIT: I have managed to edit a special encounter, which is supposedly counted as a mission, and created...
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