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  1. burn

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    There's STAT_max_move_points, but I'm not sure if that includes move-only points. That can be compared to get_critter_current_ap.
  2. burn

    Various modding questions

    Don't sweat it, an sgvar is fine.
  3. burn

    Fallout 2 utility sfall script editor - dialog functions config?

    Why yes, there's VScode, of course. Not as rich as SE, but still years ahead of NP++.
  4. burn

    Various modding questions

    get_active_weapon
  5. burn

    Item weight and inventory stats - Wants to make item weigh less than 1 lbs.

    There's no function to alter current weight. You'd have to hack it in yourself or ask sfall developers. You can fluctuate max carry weight, though, which will kind of emulate weight taken by stimpacks. Or use an intermediate item, adding it when inventory is closed and deleting when it's closed...
  6. burn

    UP and RP updates

    Yes, just set the correct setting in the right stanza.
  7. burn

    UP and RP updates

    You are responsible. You changed ddraw.ini - handle that. If you can't, that's your problem. That's the definition of responsibility. I have no particular love for the warning, it's just kept because it's always been there. (But it's changed to check actual settings, rather then ModifiedIni...
  8. burn

    Fallout 2 utility script compiler linux port

    This is great news. I would love to get rid of wine in UPU/RPU builds. It's giving me trouble from day one. However, many scripts need sfall features nowadays. Please do consider merging the work with the mentioned repo and releasing a definitive cross-platform version, if possible.
  9. burn

    Fallout Font

    Well, you'll have to reduce I guess.
  10. burn

    Cant make a critter hostile through dialogue or stealing.

    you set LVAR_Hostile to 2 in pickup, but attack only when it's 1.
  11. burn

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I don't think there's anything in sfall or RPU that makes party member automatically use skills. There's this setting, but it's only used when you explicitly command it, I think.
  12. burn

    UP and RP updates

    FO2tweaks is safe it install, enable or disable at any point. (If you run into an issue, that's a bug, and should be reported to github) As far as I know, the latest version of F12SE supports UPU, RPU (in fact, it supports latest sfall features, UPU and RPU are just using them). If you have a...
  13. burn

    critter.lst FRMs question - SOLVED

    Ok, this is a mind baffling system. Why would "mamtnt" refer to itself then? But I guess that's fallout for you. Thanks for clarifying. I suppose the alternative would be to simply copy the corresponding animation files to the other sets.
  14. burn

    critter.lst FRMs question - SOLVED

    Бред какой-то. Ну вот вторая строка "hapowr,21,1". Она говорит "идем на 21 строку". Идем. Там написано "mamtn2,21". Ну и как это связано с анимацией сжигания и электрической смерти.
  15. burn

    weapon accuracy

    If it's easier for you, then I might be wrong, you know better. Unfortunately, it's out of my area of expertise, so can't advise.
  16. burn

    weapon accuracy

    This is not scripting, this is sfall code, hacking the engine. You would need to learn c++, asm, debugging to do this. That is hard. I am talking about SSL scripting. (Also check out sfall doc in my sig).
  17. burn

    weapon accuracy

    One does not simply make up function names and expect them to work. You're going in the wrong direction. Learn scripting.
  18. burn

    UP and RP updates

    Please, this is not a topic about YAAM or other mods.
  19. burn

    critter.lst FRMs question - SOLVED

    строки какого файла
  20. burn

    weapon accuracy

    Somewhere here I think https://github.com/phobos2077/sfall/blob/9a4f0c75052f7d944bc6626ac55fb9cb12cb47dc/sfall/Modules/DamageMod.cpp#L233 But nowadays it's easier and better to do with scripting.
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