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  1. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hi Melindil! Some quick questions : Does something like "world:SetMissionVar" exist? I would like to setup a campaign variable from the LUA code. I also tried to write an overhead message above player and it didn't work p = world:GetPlayer() p:DisplayMessage("<Cy>I should probably move out...
  2. nadeauhugo

    vehicles mod for Tactics (there is any?)

    I think Enclave mod is what you are looking for : https://www.moddb.com/mods/enclave-mod
  3. nadeauhugo

    Halp pls!! With Custom maps

    Oh sorry you want to reach me maybe? Don't know much about multiplayer I'm afraid, but I know these three things : 1) In the editor, there are severald types of spawning points. Single player, Team, Generic, Revisit, etc. I guess "Team" spawning point is what you need? I think also that you...
  4. nadeauhugo

    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    Yeah I have the same problem in my own mod with pathfinding. It REALLY REALLY sucks! It is vanilla I'm afraid. If someone would dare to work hard on this and deliver us a better pathfinding system, when you actually could ask your group to walk at least two blocks without holding their hands...
  5. nadeauhugo

    Adjusting starting recruits?

    Quite easy. Just make your new entites using entity editor. The portrait filename to put in core/gui/char must be the exact same name of the char name added in entity editor. Save those entities in core/entities/characters After that, just open the mission, select the tab "entity edit", select...
  6. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    You'll be happy to know, Melindil, that I tested a Wine version of Tactics with FTSE and it works flawlessly. I still need to make tests to it, but clearly the font colors are there, the custom perks are being applied, it looks stable, and it do looks good! Thanks!
  7. nadeauhugo

    Problem with money (BOSscrip and ring pulls)

    I applied Melindil's "free quartermaster" patch. I am wondering if this is causing the problem...
  8. nadeauhugo

    Problem with money (BOSscrip and ring pulls)

    Ok, I must have something wrong in my mod's files then, what a crappy/buggy engine sometimes... In my mod, I place let say 100 ring pulls on the barter table and their value is like 10 or even 0. Same for BOSScrip. I don't use quartermaster for trading, just regular guys, but yeah, I give 100...
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Thanks! I am happy this exists! While I'm at it, I would like to suggest two "minor" patches, if you find them relevant of course : In the vanilla game, there are three kinds of Pipboy (Pip button on the main bar) : normal (showing local quests), bunker (showing breifings) and random encounter...
  10. nadeauhugo

    Problem with money (BOSscrip and ring pulls)

    Oh sorry no I think you understood wrong my propostions here. I don't want this lowered price behaviour to disappear, I would just like it to never affect BOSscrip and Ringpulls only. To make 100 or 1000 of these currencies always worth 100 or 1000. It is a currency afterward, so there is no...
  11. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Great! I'll take the occasion to release a "secret" 1.5.5 version of my mod with it and some tests. :) What is the wiki link?
  12. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh no worries at all, I'm happy you found something. I was starting to feel a bit dumb to not get any results from it ha. I guess there is no harm in learning some loop holes and correcting them. I'm repairing my computer these next days, but I will test it afterwards and get back to you. Do I...
  13. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Okay... I have some trouble to make it works and I don't know why. Here is my code : if key=="Premier_CANNIBALE" and value == "oui" then p = world:GetPlayer() if p:GetAttribute("masterThief", ACTOR_TABLE_CURRENT) == 0 then p:SetAttribute("masterThief", ACTOR_TABLE_PERM, 1)...
  14. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    The latest version of The Sum (1.5.4a) is now available in Mod DB : https://www.moddb.com/mods/thesum/downloads/154-alpha-the-sum-nous-aurons Again, this is a very big update with many new features compared to 1.5.3a : https://www.moddb.com/mods/thesum/news/current-version-new-features
  15. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Superb thanks! I was looking for the second option in fact, as I used the first condition thinking it would work "within itself".
  16. nadeauhugo

    Problem with money (BOSscrip and ring pulls)

    Hi all! At this time, I can say I tested a lot the two different currencies of Fallout Tactics. And I still have problems to figure out how they actually work. If somebody has more details on how they work and some ideas on how they could work better (or be fixed), I would be happy to have some...
  17. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hello, A simple question: what would be the exact line of code or function to get the value of a specific in-game campaign variable and compare it to a specific string, like "oui"? I just realized I badly programmed my script and lost some of my functions in the process. Thanks in advance...
  18. nadeauhugo

    Looking For The Speech Tree System

    Sounds promising! Thank you for the reply. I'll stay in arm's reach if you need someone to test and developt some dialogs in the future. Before that, I'll try to keep my current dialogs as simple as I can to pave the way to some changes in the future.
  19. nadeauhugo

    Looking For The Speech Tree System

    Hi all! I have some ideas about a very very old topic : Implementing a speech tree or dialog tree in Tactics! Only way I can find it to be (one day) usable and fun to make AND play would be with lua coding and/or .exe cracking of the original game. All other options I analyzed over the years...
  20. nadeauhugo

    How do you apply modified changes in mid-game?

    This is not my native language.
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