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  1. Golbolco

    Fallout 2 mod Fallout: Nevada (extended)

    Got it, thanks!
  2. Golbolco

    Fallout 2 mod Fallout: Nevada (extended)

    My Fallout: Nevada art folder doesn't seem to contain the frames for new tilesets. Is that normal? Where is the unique art for this game stored? I've got Nevada Extended downloaded from Pyran's archive.
  3. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Fair enough on opening it up. As long as the Megamod lives forever, I'm happy. Unclear on timeline for Lily's arrival. The vertibird had to have crashed in the 2240s since we meet its pilot in Novac in New Vegas. In the vanilla game I interpreted the crashed vertibird as being a sign that the...
  4. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Exploring Klamath right now. I really like the sewer redesign, any chance you could post a full screen of that map @MIB88 ? A future quest worth considering is adding in Lily Bowen from FNV. She was around when the vertibird wreck occurred and grabbed one of the rotary blades to make her sword...
  5. Golbolco

    Citations regarding Fallout Extreme

    Thanks for this. A trip to Rochester isn't impossible for me, and these screenshots do provide some more context. Maybe I'll have to investigate for myself.
  6. Golbolco

    what are the unmentioned towns and cities on the fallout 1 map?

    Yes, but Shady Sands was retconned to be further west with the advent of Fallout 2. The two maps don't line up.
  7. Golbolco

    what are the unmentioned towns and cities on the fallout 1 map?

    The third one is indeed Las Vegas if you line up the Fallout 1 world map with the satellite images used as a base when composing the map. I sleuthed out the answer a while ago, posted it on /r/falloutlore, and got told that it can't be the case because the game does not explicitly call it Vegas...
  8. Golbolco

    Rewrite vault 87

    I think I take issue with a Vault experiment involving the production of super soldiers because that doesn't directly relate to isolation studies for the purpose of space colonization, which is what we were led to believe the Vault experiments were meant for. Maybe there's a different way of...
  9. Golbolco

    Rewrite vault 87

    Don't make it a Vault, and don't make it produce Super Mutants. FEV had to be refined to create Super Mutants. If West-Tek had a facility near Washington, DC the strain would not be that used by Richard Grey 80 years later.
  10. Golbolco

    How much Van Buren material is still missing?

    Anyone know if it's illegal for them to release it? From what I remember the design docs that got leaked way back when were technically still under copyright because Interplay existed at the time, but is that still an issue? Would Bethesda be able to DMCA posting the document online?
  11. Golbolco

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    What's the plan for this? Are you going to voice the dialog for all the talking heads? Would be interesting to see if you could scrounge together a fan cast based on Mexican/Latin telenovela actors from the 1990s and then get AI to replicate them.
  12. Golbolco

    How much Van Buren material is still missing?

    I don't think I agree. The English-speaking classic Fallout community isn't exactly known for being productive when it comes to making new Fallout games. 1.5, Nevada, Sonora, and Olympus all come from beyond what was once the Iron Curtain. And it's not like BlackDesigner hasn't read the Van...
  13. Golbolco

    Fallout 3: The game that changed everything for the franchise.

    Not to mention that, at least in the case of F3, using an actual world map like the early games Bethesda could have actually taken advantage of the VA-DC-MD region instead of creating a painfully inaccurate map and passing off 6 mostly dysfunctional vaults in the same metro area. They could have...
  14. Golbolco

    When do the Demo Missions take place(and are there mods that incorporate them?)

    Stick to real time because it has the least jank. As for difficulty, that depends on build. I find the game is overall uniform no matter what difficulty you set it to, honestly.
  15. Golbolco

    When do the Demo Missions take place(and are there mods that incorporate them?)

    Not to my knowledge unfortunately. Would be cool if there are. I don't use too many Tactics mods, I've only played The Sum and the Enclave mod.
  16. Golbolco

    When do the Demo Missions take place(and are there mods that incorporate them?)

    Something like that, yeah. Shortly before the actual campaign.
  17. Golbolco

    Mod Idea: Scrapheap Integration and Necropolis fix

    That's where I put them on my mapping project a long time ago.
  18. Golbolco

    When do the Demo Missions take place(and are there mods that incorporate them?)

    They take place in 2195 or 2196. The squad you play as is not the squad for the rest of the game. How do I know it takes place then? ecause F:Tactics starts on Jan 1, 2197. The fleet crashed in 2195, and Bunker Alpha was then fabricated from the remains of one airship. I like to place the two...
  19. Golbolco

    Mod Idea: Scrapheap Integration and Necropolis fix

    I like this idea and I like Violator's map. Some art adjustment and then work on encounter tables would be necessary. Building it on Et Tu makes the most sense. Trouble is, without a scripter willing to work on the project, then you can make all the cool map art you want but nothing will...
  20. Golbolco

    Fallout: Nuevo Mexico

    People like you are the reason NMA has become a laughingstock.
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