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  1. Z

    Fallout 2 mod Fairer game experience

    Still, I think it it quite significant. Assuming a regular torso hit most likely doesn't mean a dead center torso hit, but a general torso hit (side of the rib hit). Also, assuming an average torso is about 3 - 4 inches wide from center to side -> Means that even 1/2 inch per yard can be...
  2. Z

    Fallout 2 mod Fairer game experience

    You inspired me to do my own little mod. #define SFALL_SC_EVALUATION (true) // short-circuit evaluation /* Include Files */ //#include "define.h" //#include "command.h" #include "..\headers\define.h" #include "..\headers\define_extra.h" #include "..\headers\command.h" #include...
  3. Z

    Fallout 2 mod Fairer game experience

    Thanks. That's a very precise answer:)
  4. Z

    Fallout 2 mod Fairer game experience

    I was only curious about the way you would handle it, if you would want to. I personally think shotguns should have a bit of a niche spot in the guns category - short ranged, fairly high powered small gun, which fires a single shot (or alternatively, a very fast burst of smaller projectiles). So...
  5. Z

    Fallout 2 mod Fairer game experience

    Good stuff, keep it up. What is your approach on shotguns? Will you be changing their formula as well? Like for example, less damage the farther the target is (accounting for less pallets hitting)
  6. Z

    Fallout 2 mod How to change graphics for proto/critters

    I'm not sure. You will have to ask in the Megamod thread to be sure. My guess is yes. You can try moving it for a while for test purposes. My guess is Megamod also changes the paths to the data in the cfg file (different master dat and patches paths), so you will have to put the new proto in the...
  7. Z

    Fallout 2 mod How to change graphics for proto/critters

    Did you manually move the protos into the data folder? The modified protos should be "read-only". Proto manager should do this automatically, or at least have this option. Is your fallout2.cfg configured as so? [system] art_cache_size=8 color_cycling=1 critter_dat=critter.dat...
  8. Z

    Fallout 2 mod How to change graphics for proto/critters

    Yep. It's pretty straight forward. If you'll open the mapper, you will find a list of critters. Open a map -> go to critters list -> select old proto representation on map itself (object) -> press delete -> select modified proto from list -> drag modified proto to whereever old object was. You...
  9. Z

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I don't think there is. You will have to check each proto id (pid) separately.
  10. Z

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm not sure. My guess is it means the final "result" is reduced or inflated to reach the replacement value, as opposed to completely ignoring the calculation process. In other words, all code is executed. Each hook has a description in which it is specified rather it is executed before or...
  11. Z

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I think the standard way is through this link: https://github.com/phobos2077/sfall/issues This is for modifying awarded sp per level: https://sfall.bgforge.net/skills/#mod_skill_points_per_level The formula btw is: (IN * 2) + 5 This can be addressed in at least 3 easy ways, which don't require...
  12. Z

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    There's also "debug_msg" which can be more useful for debugging purposes.
  13. Z

    Ideas for a new type of mutant?

    Someone (Sorry, but can't remember who) made this kinda similar-looking creature as a fallout 2 sprite.
  14. Z

    What tools to I need?

    Good luck with your project. I hope we'll get to see something in the future. Check out QuantumApprentice's YouTube video for which tools you need: Also there's a related pinned thread called "How to videos" which are great. Source scripts are available with the BIS mapper, which is one of...
  15. Z

    Human Critter Anims & Armor

    Oh man, I wish you will fix that. A black female character is really needed. I think Lynette will look better, but this model looks good as well. A point has been made in the past in at least one thread about using old vanilla assets and modifying them, thus keeping the original style. A few...
  16. Z

    Fallout 2 mod Fresh install of Fallout 2 Resotation, No Highlighting

    Try opening ddraw.ini file. Look for "ToggleItemHighlightsKey". It should say "ToggleItemHighlightsKey=42", which is the left shift key only. Also, make sure "MotionScannerFlags" is not equal to 4. 1 should be defualt. EDIT: Check sfall-mods.ini also for highlighting options. I think that...
  17. Z

    Will in ten years Fallout still be relevant as a series?

    I think you are the one picking for straws, countering with specific examples to a general saying. The game engine is not suited for Fallout. The graphics are not to my liking and ruins my immersion. Some elements of the NV game are good. Some elements of the game engine are good even. But most...
  18. Z

    Will in ten years Fallout still be relevant as a series?

    All I'm saying is that the game engine is the main reason the game is bad. Maybe it was good for other games, I don't know. And yeah, I also hate the graphics, but it's not the main reason these games are bad. Of course some elements are good. Perhaps if NV was made with a different game...
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    Will in ten years Fallout still be relevant as a series?

    Graphics are a big part of it, but it's not all. It's also the non immersive game UI like inventory and looting have no item pictures, the bad VATS implementation which makes your character rely on your own set of skills as an FPS player, the "[barter 20/25], [speech 40/50]" nonsense when using...
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