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  1. Z

    Will in ten years Fallout still be relevant as a series?

    I think the franchise will be relevant. There's enough people that will like whatever Fallout is out there. Fallout 76 not included, I guess maybe. For me, personally, it became irrelevant once Fallout 3 came out. Like many people here on NMA, my experience of the game was suffering while...
  2. Z

    Where can I find ALL obj_data offsets?

    Thanks for the suggestions. That was my thought process exactly. I want to save me the strenuous work of adding many protos, so adding them one by one is a last resort. Plus, the dynamic way of changing the object can be a standalone mod, which adds tons of compatability with other mods. Also...
  3. Z

    Where can I find ALL obj_data offsets?

    Thanks for explaining, got it. Unfortunately, it doesn't work. I'm starting to think the only solution, other than changing the proto itself, is to change the worn/wielded status of the object, and forcing the item to unwield itself. This is because I assume that objects only have data that...
  4. Z

    Where can I find ALL obj_data offsets?

    Thanks for replying. These flage are proto flags. So, are you saying I should find "something similar" in regards to object flags? TBH, I didn't quite understand what you mean. Probably because I lack the necessary knowledge. Also, what do you mean by "this" in this is a boolean in flags-ext...
  5. Z

    Where can I find ALL obj_data offsets?

    I know this command but I don't know how to use it to make an item unusable. (Only to change current ammo, or current ammo pid) I guess there's more for me to learn before I could do that. Thanks much, NovaRain.
  6. Z

    Where can I find ALL obj_data offsets?

    Ok Okay, I think I got it. The ammopid offset should therefore be 0x40, since the long before that is "charges" which is offser 0x3c, right? As far as I can tell, this is the only extra offset that is given in relation to items in this document, which is not mentioned in define_extra.h...
  7. Z

    Where can I find ALL obj_data offsets?

    Thanks. I had a feeling you would be first to help me out:) Unfortunately, I didn't manage to find any other offsets, besides this one, which is said to be unused: long unused[8]; // offset 0x44 However, right above this line there's another line that might be useful for me, yet no offset is...
  8. Z

    Where can I find ALL obj_data offsets?

    Hi, guys. I wanted to post this question on sfall's github, but I'm not sure that's even a thing :) I know you can find these offsets for set_object_data in define_extra.h: // common object data offsets #define OBJ_DATA_ID (0x00) #define OBJ_DATA_TILENUM (0x04)...
  9. Z

    Modifying the pro file with F2wedit.

    In my experience, and I also tested it now on ammo: Ammo that is in the .map file, in a critter's inventory, or on the ground - will have the same amount of ammo that was used during the map editor phase. In most cases, this is the vanilla proto. Spawned ammo, via script for example, will spawn...
  10. Z

    New animations 2

    AFAIK, these are the current tribal models which can carry guns. The only vanilla FRMs here are Sulik's. There's also "Extra Tribal Critters_Olympus2207" in Drobovik's database: https://www.mediafire.com/folder/2aheaguwymint/Welcome_to_Fallout_Database#nyr5t9zx2vydt Well, there's this which...
  11. Z

    New animations 2

    Hey @Lexx. I noticed a set of frms in Ardents_Mod_27_01_10, in Dubrovnik's database, which has an smg set for the bald brown pants leather armor guy. I thought maybe you can add it to the github archive.
  12. Z

    obj_can_hear_obj - formula?

    That settles it. Thanks, you guys.
  13. Z

    New animations 2

    I know it's a lot to ask but.. can anyone please make a smaller-sized mole-rat? Say like pig-rat size?
  14. Z

    obj_can_hear_obj - formula?

    Thanks, but it only says about see, and not about hear, isn't it?
  15. Z

    obj_can_hear_obj - formula?

    Hey guys. Does anyone know exactly how obj_can_hear_obj works? Is there a clear formula? Any info on the subject besides the sfall editor desc?
  16. Z

    A bunch of FO2 NPC things you probably didn't know

    Critters always use their second weapon slot (kick). In fact, I'm not even sure they can switch to the weapon equipped in slot #1 (punch). If they do switch weapons in-game, that's because the currently being used weapon has being put in slot #2.
  17. Z

    Fallout 2 mod "Could not find file scrname.msg"

    In which modding tool does it show up? BIS mapper? make sure the path in the mapper configuration leads to the right place. Try copying scrname.msg to here - C:\Fallout2\data\Text\English\Game . If this doesn't work than try creating a folder called master.dat and put the scrname.msg here -...
  18. Z

    New animations 2

    Have you guys noticed the "metal armor guard" critter has a slightly different, more polished kinda armor when wielding an SMG? It looks as if he is wearing a metal armor MKII. It could be used to make a whole new critter wearing an MKII metal armor.
  19. Z

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    First video in Quantum's thread should cover it. Or at least give you a direction if you plan to script. https://www.nma-fallout.com/threads/quantums-fallout-modding-how-to-videos.220015/ Check out the other videos as well, if necessary. Proto Manager, Sfall Editor and Fallout 2 Mapper are the...
  20. Z

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    You can edit the proto files to switch between the two's stats, picture and description (leaving the proto # as it is). The other solution will be to edit (all of) the specific maps/trader scripts.
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