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  1. Z

    Fallout 2 mod Adding some new Weapons to Fallout2.

    Could u please upload these as FRMs?
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    Decision difficulties in what Engine to mod

    I think that u should decide what you want to mod. Do u want to add a quest to Fallout 2? Change looks of Lieutenant from Fallout 1? Make an entire TC mod that uses Fallout tactics engine and looks? These all require different things and strategies. Classic Fallout can be modded fairly easy...
  3. Z

    SSL script - combat\hostility question

    It doesn't quite solve my problem. I will update my question. I find it annoying that in Navarro for example, u can start shooting the guys at the entrance, "raising the alarm", yet not all the guards rush to the gates. What is the best way to solve this? I know I can make them rush towards...
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    SSL script - combat\hostility question

    There isn't any in the script. Are u talking about somewhere else? I want a way to check if a critter is hostile in combat, like if u don't kill him, u can't end combat. Because u can end combat if he is same team, but not hostile(not talking about running away flag). Alternatively, Is there a...
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    SSL script - combat\hostility question

    I want to make critters of the same team actually join combat itself, even if I am relatively far away. Like, even if a critter initiates combat, and other team members are not near by, they will not try to actually engage in combat, because they don't see or hear you. I want the option to get...
  6. Z

    UP and RP updates

    It's sounds about right. This is my conclusion also. I have no errors during game time, yet without the modified=42 line, I still get the error sign. (although, again, according to what Nova replied, it suppose to work without the line modified=42. So maybe I did something wrong..) BTW, I did...
  7. Z

    UP and RP updates

    I was talking about this as well. like "WorldMapSlots=21" is under [misc] in the original, and [interface] in the new one. Just to make sure, I will explain how I merged. 1. I copied the first ini option from the original - "UseCommandLine=0" 2. Searched the line "UseCommandLine=" in the new ini...
  8. Z

    UP and RP updates

    Thanks for explaining. The new sfall, not-extended - the ini order is also different from the original. I know what u mean about like after [main] comes xxxxxxxx [Extra patches] instead of [sound] and other different things. So if u indeed merge the same way as I did, and still get the...
  9. Z

    Cant make a critter hostile through dialogue or stealing.

    Figured out why combat didn't work for me in-mapper. Had "run_mapper_as_game=0" instead "of run_mapper_as_game=1" in mapper2.cfg
  10. Z

    Cant make a critter hostile through dialogue or stealing.

    Either way, if u want to make sure u tested correctly(everything works in-game), u should (obviously) test in-game. Even more so, because of sfall mods.
  11. Z

    Cant make a critter hostile through dialogue or stealing.

    In my personal experience, and I also checked right now, it doesn't. If it doesn't for me, it might not for him as well. EDIT: certain variables are not reset/created when u press f8(maybe bcause map_enter function isn't called). Maybe it works well if u exit the map, then enter again.
  12. Z

    Cant make a critter hostile through dialogue or stealing.

    Only way the script suppose to turn hostile is if u reached node003 in dialog. Is that the case? according to the script, if u speak to the critter in your "tribal suit", it does not reach node003, instead, going to node0001 and that's it. The stealing thing is useless. Even if u get caught...
  13. Z

    UP and RP updates

    Thanks for explaining, NovaRain. I guess I did something wrong, and I thought I did it as u say. Can u explain this line again? I'm not sure I understand what u mean.
  14. Z

    UP and RP updates

    Sorry, didn't look at the context before I posted. Can u explain a few things? 1. I downloaded the latest sfall version. Is it also the extended version? what is the extended version? 2. I recently downloaded the latest inventory filter, and replaced my ddraw.ini with the new one, merging the...
  15. Z

    UP and RP updates

    in ddraw.ini, do this [Main] ModifiedIni=42
  16. Z

    Big Gun rebalance

    Did u try it out on an unarmed critter? DT and DR = 0? maybe the critters' fire resistant isn't as high as their normal res. maybe the ammo protos are so messed up because of changes u made, they actually add DT or DR to critters. (like YAAM adds DT, I think)
  17. Z

    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    I think most likely the elevator.ini was misconfigured. It might be an older .ini structure that mismatches the new sfall version's structure, for instance. Many reasons for mismatches are possible. Just to give u an idea, I recently merged 2 ddraw.ini together (RP version, and the version...
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    Fallout 2 mod Fallout 2 art images

    These are the files exactly. use frm viewer to view. there's a link to titanium viewer:https://www.nma-fallout.com/resources/titanium-frm-browser-english.105/ never tried it, but I guess it works since the link is from 2018
  19. Z

    Big Gun rebalance

    Were u checking if the bug went away on a SAVED GAME?!? The game totally marks your weapon. an item gets the stats of the proto it was created from, and stays that way, even after changing protos. This is also true if u add an item in the mapper on the floor, save the map, then change protos...
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    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    Sorry, never tried using the elevator thingy. I just left it for later to figure out. My elevator.ini looks different, like so [24] Image=0 ID1=157 Elevation1=2 Tile1=15684 ID2=170 Elevation2=0 Tile2=23442 ID3=170 Elevation3=1 Tile3=23442 ID4=170 Elevation4=2 Tile4=23442 [25] Image=0 ID1=157...
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