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    Fixing the walls in Mordino Casino - mapper questions

    Ok, how to deal with the two red blockers (how to get rid of them at all?)) The S thingy which was making walls shoot-through is easy to delete, I think that'd fix it. EDIT: The red spot next to the table is where a mordino guy is standing. The one I crossed out w purple, however, is a complete...
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    Fixing the walls in Mordino Casino - mapper questions

    @.Pixote. That was EXTREMELY helpful :) Ha! I've been reporting this forever and it was always "god know's what's causing it" and "never had that problem" and "must be some other mod" -.- Ok, so what's the best way to fix these two things? The shoot through marker can either be deleted or...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ They've been working for me, untill I used Outdoorsman to dodge one, and then I've never seen Kaga again.
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    Is it wrong to compare Fallout 1+2 with 3 in terms of story?

    ^ Yes, bioshock also runs on the direct opposite of the technophilic late 19 to end of first half ot the 20th century (of which the 50ties were the most advanced stage so to speak), by creeping and weirding you out with not only technology run amok (regardless of the stage of the tech in...
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    Fixing the walls in Mordino Casino - mapper questions

    Ok, so this has plagued me for almost half my life now XD The mordino casino 2nd floor has see through and shoot through walls sections even though all the walls are correctly set. The problem is the north wall of the main mordino room - it's see through and shoot through in places, and this is...
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    Trouble with "aggro range" of critters.

    Well, this solution is deffinitely workable for setpiece fights in enclosed spaces, or animals minding their own bussiness out in the open if you spawn far enough away. :) I've tried "anim_move_to_tile" on the mercenary captains at the raiders, but it only worked out of combat and the guy kept...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    E&R also made quite a few critters tougher, I wouldn't worry about it too much :)
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    A review of the RP game progression experience and small tweak suggestions

    Well, phobos built it on cubiks ammo mod, he altered the stacks, did everything and I've managed to apply miria and a few other things (plus everything is customisable AFAIK). I'm not sure it needs any tinkering at all tbh, but I'm kinda sure you can tinker with it... What exactly are you...
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    Trouble with "aggro range" of critters.

    I've figured something out, at least - it's possible that "aggro ranges" don't have anything to do with perception, really. Most of them seem to be tied to line of sight with some special cases where stuff sometimes joins combat even if it doesn't clearly see you. What I was able to do is mod...
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    Is it wrong to compare Fallout 1+2 with 3 in terms of story?

    ^ Oh, I get what you mean perfectly, analysing the American fifties is a big part of my major thesis. And it's not really that everyone loved america in the fifities - fifites were one of the most opressive and totalitarian times in USA history, which is actually the real reason the 60ties...
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    A review of the RP game progression experience and small tweak suggestions

    Ah, well, strange about that... And, well, sure, post them over your regular stuff, they should work, but I'm not sure I even could force myself to play any version over Economy & Rebalance under any circumstances. If that wasn't made, franky, I'm not sure I'd ever convince myself that the time...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    ^ Oh, don't worry about that, Economy & Rebalance is developed from a weapons and bartering mod. I think it's also easily modifiable, but I've had very few issues and phobos would appreciate feedback, I'm sure.
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    Why is Fallout 3 so loved ?

    ^ Not just used to kick of the plot in the first 2. Combined with the time limit on the quest to find them they are used to lead you through zones in a semi-linear fashion. Once you find the Geck in FO2 you really have no idea what to do or where you were "supposed" to go next. In FO2 you're...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    Err, I personally wouldn't go with those ideas. SAD is fine if accessed during the New Reno stage (provided you don't rush straight to new reno which all the repair and science checks are for), but the bots weren't ment to be fought at all (unless you want XP / a fight). And EPA is also much...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    What's magnuses mod do? And don't go with the harshest barter options! XD That was just for the demonstration, I only managed the early game by using traps that way (but I suppose barter might help :) ). Rest of the stuff is cool. Well, I hope it turns out ok :S It's perfectly playable even in...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    Well, I'm just at the end of a harsh/max diffiulty/criminal prices/crimminal return for loot/almost no loot drops playthrough, and this is phobos' best version yet. I have Wanamingo mines, EPA, Mariposa, San Fran and Navaro to do and I only have about 50 000 gold, I've only bought 2 implants...
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    A review of the RP game progression experience and small tweak suggestions

    Well, a few typo bugs have been fixed in the meanwhile but I'm not sure if I applied them. If you notice any, deffinitely post or pm. You can find everything I did easily. If you can raise a 1000 gold and a bit of speech and buy Vic from Metzger, just ask him how he was captured, save game and...
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    Is it wrong to compare Fallout 1+2 with 3 in terms of story?

    Well, so, I guess you can compare the main story between the games. One theme that was consistent in the series up to that point was anti-authoritarianism. Yes, in FO1 you have knights and wizards who give you the magic armor and weapons you need to save the world from the orcs, but they're...
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    Why is Fallout 3 so loved ?

    Eeeeexcept... it kinda is. And about 1/12th into the game you have a bit of trouble even remembering what the story was, and you're being reminded about it by hallucinating about a psychic shaman while you stumble around a very gory version of monkey island in a desert which for some reason has...
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